I got humiliated in the mini game lol, I'll reread the rules again "off camera" in the next video. I even got a careless game over, I didn't get the exact timing on the attacks from the zombies that drain life, actually, they deal heavy damage. But it's my fault too, I'm not spending on any equipment, just collecting and using what's on the map, not even the items that make the gameplay easier, I didn't buy or activate them. So far, I'm finding the normal mode (recommended) pretty chill, since I didn't have any trouble with the game's bosses. The locations aren't too large or too small, it feels balanced. There are some areas that are inaccessible, so I imagine there will be a return later with some kind of vehicle. I've already seen that the ghost ship will soon belong to the pirates :).
Golden Kamuy, the past is slowly starting to be revealed, I didn't expect the captain to have a family.
Shibou Yuugi, the protagonist seems to have enjoyed revisiting the past, it was interesting to show a bit of the world outside the games.
Sentenced to Be a Hero, the battle has barely started and they're already at a disadvantage.
Jujutsu Kaisen, the powers the authors come up with for this kind of work are always interesting and different from what we see in the West.
Sousou no Frieren, it wasn't a dating like I expected, but neither of them had a shared understanding of that, so I'll cut them some slack.
To Your Eternity, it was postponed to the end of the month...
Gnosia, loop, it seems that now it has gone back even further to the beginning of the planet escape. It's likely that he protects Setsu, gets injured, and loses his memory, thus restarting the cycle? But I still want to know what Gnosia is...
Trigun, that musician's power is totally broken, defense and attack. It reminds me of Gaara and it even slices the ship's external metal structures with that sound wave like a knife cutting butter. I'm enjoying it, everything is very new to me, since I only watched the old anime.
As I mentioned in the previous post, I'll be reducing the frequency of posts. Since I leave playing/recording gameplays for the weekends, I'll try to keep posting every Monday and if during the week I feel I have content to show, I'll post on Thursday or Friday. On Saturday I decided to edit that CharSet from 主人公1/Chara1/protagonist1... Actor1 too? (wow, that's a lot of names for the same file across different versions) that's in the engine's help file. I removed the red lines above on feet, just need to copy the feet from the frame facing one side and paste them on the other side. Only the idle frame of Alex looking down I had to imagine how his hair would fall over his face. After that, I used the curves option in my software to bring the green background color closer to the CharSet background in RPG Maker 2000. I even tried using the RTP CharSet palette on this edited CharSet, but there are some colors that the RTP CharSet doesn't have, maybe those colors are in the RTP Objects/ChipSet palettes. If you want to try, just download the second image out of the four images in the post on X.com.
Speaking of X.com, I don't know why, but I wasn't receiving any notifications for likes, retweets or new followers until I unchecked the native "quality filter" option. From what I researched, this filter not only prevents spam (those fake accounts that like, follow your profile, barely have any posts, but have a link to an Only Fans), it also ends up blocking accounts with few followers like mine or accounts that post infrequently. It seems to be a problem/recent update from 2026 it self. :/
Today I woke up tired/sleepy, but I didn't stop running and I finished in 10:07. Monday I managed to lower my 2.1km time to 10:05 in running and yesterday at the gym after swimming I managed to increase the weight I use in almost all exercises across 3 sets. I feel like I'm improving, but since I've been on this routine for a while, by the end of February I should switch to a new training sheet.
As I mentioned in the previous post, I'll be reducing the frequency of posts. Since I leave playing/recording gameplays for the weekends, I'll try to keep posting every Monday and if during the week I feel I have content to show, I'll post on Thursday or Friday. On Saturday I decided to edit that CharSet from 主人公1/Chara1/protagonist1... Actor1 too? (wow, that's a lot of names for the same file across different versions) that's in the engine's help file. I removed the red lines above on feet, just need to copy the feet from the frame facing one side and paste them on the other side. Only the idle frame of Alex looking down I had to imagine how his hair would fall over his face. After that, I used the curves option in my software to bring the green background color closer to the CharSet background in RPG Maker 2000. I even tried using the RTP CharSet palette on this edited CharSet, but there are some colors that the RTP CharSet doesn't have, maybe those colors are in the RTP Objects/ChipSet palettes. If you want to try, just download the second image out of the four images in the post on X.com.
🏰 RPGツクール2000 (RPG Maker 2000):
— Victor SenArt (@Victor_SenArt) February 7, 2026
↳ Keyboard F1;
↳ Material References;
↳ Resource Specification;
↳ Character Set Graphics.
🖼 Edited, removing numbers & lines:
↳ Trying apply curves function.
🖼 Edited, 主人公1/Chara1/protagonist1 (BETA/Unused). pic.twitter.com/lsU4WKOsNp
Today I woke up tired/sleepy, but I didn't stop running and I finished in 10:07. Monday I managed to lower my 2.1km time to 10:05 in running and yesterday at the gym after swimming I managed to increase the weight I use in almost all exercises across 3 sets. I feel like I'm improving, but since I've been on this routine for a while, by the end of February I should switch to a new training sheet.
WIP_BigMonster2_2, the Dragon, again? Yes, but this is the VX Ace version. I didn't end up making it together with Monster2_2&6 (VX version) because I would go through the BigMonster sets later anyway. The difference is that one walks on all fours and the other on two legs, besides the design being more detailed in the VX Ace version x.x. I think the width of the Dragon's legs turned out too small. Maybe I'll change it after draw the internal lines of the pixel art.
