This is the second gameplay of "Adventures in Sandland: Al and the Underground Labyrinth ( 砂漠の国の冒険記~アルと地底の迷宮~)", from Stage 6 to Stage 8, the end of the game. I died so many times that I had to cut out many of my deaths, otherwise, the video would be too long to upload to YouTube.
Now, speaking about the game in general. Its art is beautiful, the maps are varied and well designed, making progression through the game difficult. You go through all kinds of dungeons with distinct enemies, some of them can be quite irritating if you're in a hurry to finish the game/stage. It's a game that I consider difficult even on the normal mode, which is the one I played. I'm used to fast paced games, where there's always a time limit to meet or the gameplay itself gives you the freedom to land many hits at all times from different angles, but that's not the case in Adventures in Sandland. You must play calmly and patiently, without worrying about finishing the stages as fast as possible, especially because there are places you can only access once and you only get another chance if you reset the stage or die. However, besides losing a life, you also lose what you collected, making it necessary to collect everything again to achieve a high rank and stay well equipped to face enemies that become harder to deal with toward the end of the game.
The author himself tagged me on his social media regarding the first video I made. I thanked him and he replied that he based the difficulty on the NES. I didn't have many opportunities to play NES games and if I did play any, I don't remember anymore hahaha 👨. So it's expected to be a challenging game. That said, I replayed it again without recording anything and at my own pace. Calmly, I went through the stages without difficulty up to Stage 7 and on Stage 8 I ended up dying only a few times compared to when I recorded the gameplay.
I managed to get Rank S in all of them, except for the Bonus, which doesn't appear in the image above. The change I noticed was that the star on the title screen changed from gold, the first time I finished the game, to silver now and 2 of the 4 remaining artworks that were locked after clearing the game the first time were unlocked. I don't know if they are unlocked if I clear the game a third time.
I managed to get Rank S in all of them, except for the Bonus, which doesn't appear in the image above. The change I noticed was that the star on the title screen changed from gold, the first time I finished the game, to silver now and 2 of the 4 remaining artworks that were locked after clearing the game the first time were unlocked. I don't know if they are unlocked if I clear the game a third time.
Now, onto the anime... and lots of anime D:
Golden Kamuy, even in serious situations, they manage to add touches of comedy. The plan didn't go as expected to capture the assassin, everyone ended up splitting up.
Shibou Yuugi, a minefield, it reminded me of a Windows game. It seems this anime will go back and forth in time showing the games the protagonist went through. It will be interesting to see her personality change over time or how she became the way she was in the first episode after so many games.
Jujutsu Kaisen, I was as confused as the protagonist with the explanation, I think I'll need to rewatch it later @.@ .
Sentenced to Be a Hero, if he needed the goddess to defeat the plague, how is he going to win without one? I think she'll appear at the last moment and save him.
Sousou no Frieren, apparently, you can't win every battle...
Gnosia, first time with all participants, I hope the truth is revealed in this game... That's what the previous episode suggested, but nothing yet...
Trigun, thankfully it didn't take long for him to regain consciousness. I hope the main group meets up in the next episodes and it's a shame that Vash couldn't save another life.Today I couldn't finish the three 700 m running laps, but I did go to the gym as usual. I was very discouraged today and ended up making only 1 frame for today 😔.
Monster3_3, Hornet, this time I included a comparison with the Monster using a human of average height in the RTP VXP style. A common insect wouldn't appear on screen and this Monster is already quite large when compared to the RTP VX Ace style. So I decided to make only the Battler VX version and in the Battler VX Ace version I only changed the colors to better match the Battler and because of the color palette. If I did the same thing I did for the Slime, I think it would end up too large, maybe it would become useful as a Boss Hornet 🤔.

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