Boku no Hero, The episode was good. I was sure he would solve the problem with Tomura, but nope, All for One reappears. About his memories and the revelations from the past, I already suspected that All for One manipulated Tomura's life. I was surprised by the loss of the arms, but Eri appeared at the beginning of the season, didn't she? That would be the famous "MacGuffin".
To Your Eternity, I'll just say I found the episode weird... 😣
Spy x Family, I liked the episode, they still haven't solved the problem with the kidnappers. The funny faces the characters make in the anime are hilarious, the anime itself is very funny, a kidnapping situation with comedy.
Gnosia, The voice actor of the new character with the hat is the same one who voices the god in To Your Eternity :O. This time there were 12 participants and 3 Gnosias, they added the Guardian Angel authority to the "game". In the next one there will be a dolphin wearing a spacesuit and it looks like there are still 3 characters left the ending all episode shows all the crew members of that ship.
Since they're corridors upon corridors with many doors, I had to walk with extra caution not to get surprised and I did, I ran into 8 enemies at once after opening a door in a room near the elevator to another level. Up until then, the first three levels had lots of ammo. The fire extinguisher I'd been carrying since the previous stage ended up being useful later on and there were others to refill it.
In level 3 the "big fingers aliens" started showing up, I call them that because of the way they were drawn, their fingers stick out in front of the sprite, making it look like they have big fingers and they attack melee. One thing I noticed was that the Rocket Launcher was getting in my way in tight spots, since I'd take damage too. The Bullet Proof Vest protected me when I tested the weapon. I messed up and could've collected many Handguns from infected humans in levels 1 and 2 while restocking the Shotgun ammo spread across those levels.
From level 5 onward, the scenery starts to change, it looks like I'm inside a "hive", with hexagonal wall textures. As you can see, I was almost out of ammo, I had just enough to finish off all enemies in level 5. I had to go back through many levels where I didn't pick up Shotgun and Pulse Laser ammo to refill everything again before moving on to level 6, another maze, as you can see.
After restocking, it wasn't hard to eliminate enemies, but the fear persisted because the enemy counter on the left side of the screen only counts up to 99. It didn't go down immediately when I killed some enemies, meaning there were more enemies than the counter could track. And since each weapon's ammo cap is 99, I had to make sure I could beat my own challenge of clearing all levels/maps of this stage without wasting ammo. However, in levels 6, 7, 8 onward, ammo started appearing again throughout the map, which was a relief.
The walls that were previously green and hive-like were now red and the layout of level 8 resembled the corridors of the previous building stage, with long hallways unlike the other maps. Here, they provided plenty of Flamethrower ammo to burn the aliens, so I used that to save ammo from the other weapons in my inventory. Some aliens fired from a distance and the ammo they dropped upon dying was Hand Grenades, more useful than the Rocket Launcher in closed environments. From level 9 onward, it looked like the walls were... dripping blood?
Now from level 10 onward, the floor was probably stained with blood. The second-to-last level, level 11, had the most symmetrical map layout I'd ever seen, resembling some of the maps from the first stage, Space Station. I wasted some time there because I forgot to go through one of the dead-end hallways and because of that, one alien was left. But after running across the whole map, I ended up bumping into it, leaving me with just the final level against the Boss. It felt like an eternity to get there, more enemies, scarce resources, and lots of corridors and paths that can confuse you or lure several enemies toward you.
When using the elevator, I was surprised to see the counter showing more than 1 enemy, I didn't remember there being enemies besides the stage Boss on the same level. It seemed obvious that the big one would be at the center of the map, so with that in mind, I walked around the edges of the map counterclockwise, eliminating enemies one by one. I didn't want any of them interrupting my fight against the last Boss on the same level. It seemed obvious that the big one would be at the center of the map, so with that in mind, I walked around the edges of the map counterclockwise, eliminating enemies one by one. I didn't want any of them interrupting my fight against the last Boss. Each lap I made, I closed in the circle a little more. There were only two enemies left near the Boss, I managed to get away and kill the smaller ones, leaving just 1 on the counter, the Boss himself. Only then was it possible to use the Rocket Launcher I had been saving since the start of stage 2 in the building, along the long extreme hallways. It took me a while to defeat him, he was fast and started shooting from far away. I even lost my entire Bullet Proof Vest and some HP. I thought I was going to die, but I held on and killed the last invading alien.
This is the final screen, after this text, the credits roll, finish and the game returns to the Start menu to begin from scratch. By the way, the spinning SEGA logo fits the atmosphere of the game perfectly. For my childhood, it was an excellent game and it made me replay it many times, like this year, but I had never registered for myself that I had defeated every enemy in every map of all 3 stages, not even the game itself tracks that. It would be interesting if the new Collection, which brings a stage with additional canceled levels for the SEGA-CD called "Underground", and the never-released prototype, had extras like: a kill counter, a timer to finish the gameplay, and if finishing with one character in single-player prevented choosing them in the next run. If they had something similar to when a character dies and can't be used anymore, I'd probably try beating the game with all of them, just out of curiosity to see what extra content might show up. It's a shame it didn't get enough success to become a solid franchise today. There's a YouTube user recreating the stages with modern graphics and smoother gameplay, just search the name of the game and add "remake".
I received a commission request for a CharSet in RPG Maker 2000/2003 style. I've been working with VXP larger sprites for a while and it felt strange again to go back to the limited 24x32 frames, it's really hard to make detailed human/small characters that way *🤏.
There were heavy rains in the city over the weekend and apparently the gym had to close today because of it. Knowing that, on Sunday I used this morning to wake up a bit later and get ahead on the commission I received. It rained all day, even into the evening when I was studying and reviewing my work...
People1_6 and People5_6 👩 follow the same direction as the previous one, their clothes are similar with differences in the hair and, in this case, the headscarf. This time I'm seriously considering keeping the sprite bodies from the outer and using the heads from the center sprites. The center designs seem too thin, while the Character design does not.

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I don't bite. :}