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Showing posts with label Pixel Art. Show all posts
Showing posts with label Pixel Art. Show all posts

Thursday, December 18, 2025

Goodbye Alien Dobermann! 👽💥🔫🦹‍♀️

Merry Christmas! Yes, I'm quite early, about a week ahead. I hadn't planned these sprites for the 25th of this month, so I ended up posting them earlier. Actually, it's because I'm considering taking a break from the internet between the 22nd of this month and the 3rd of next month, some people call it a detox, I just call it giving my mind a rest ha ha ha.
Anyway, I wish you happy holidays this Christmas and at the turn of the year to 2026. Enjoy getting together with your family and friends, the older we get, the harder it is to gather everyone... Oh, I almost forgot, tomorrow is Friday and I still have my last post of 2025.

I went back to playing today and wow, what a huge Map 01. It's full of destructible walls with dark holes in them, many paths that feel like labyrinths. If I try to guide myself by the yellow map, I get lost, I need to press Start all the time to be sure where I'm going.
In Stage 04, there are three new enemies, the alien dog that looks like a doberman, a blue silhouette that throws grenades and an alien that, when it shoots you, reduces your speed, increasing the danger and forcing even more caution. There's also a new weapon, Snoman, which is the Flamethrower from the previous game.
I found a not very inviting door and an elevator to the north of the map and at the far east of the map an incredible train with the alien's underground city in the background. The textures are amazing, such a shame that there was never a complete version of the prototype. I took some screenshots to show below.
The train is accessible and must take you somewhere, but instead of taking it, I'm going to take the elevator to the north.

The elevator takes me to Map 02. Here the map is smaller and has more rooms with doors. I found a new weapon similar to the Flamethrower, but with the cool name Fire Dragon. After exploring the whole map, I only found another train. Instead of going back to Map 01, I'll take this train.

It drops me off at Map 03. I explore the map, killing all enemies, opening secret passages with ammo and equipment, then move on to the next train.
Now on Map 04, this place is infested with alien dogs, especially in closed rooms. Since I found a Bullet Proof Vest in the central room to the west, I took advantage of it and used the Rocket Launcher after open every door. This weapon is way too strong, but it damages you. After clearing everything, I went to restore my protection and headed to the train again.
Now on Map 05, there's a new weapon called Gunrock, it's a grenade launcher. If I pick it up, my Grenade ammo disappears and it only holds 10 rounds of Gunrock ammo, but it has the advantage of launching grenades far away, whereas throwing them by hand requires backing off to avoid taking damage. Here I find an elevator at the south of the map. I try to go through it, but there's a bug when going to Map 08 that throws me outside the map limits. It's like an error in a teleport event from one map to another in RPG Maker. So I go back to the train again.

The train then takes me back to Map 02.
In other words, its route is 02 ➡ 03 ➡ 04 ➡ 05 (bugged elevator to 08) ➡ 02.
That makes me go to Map 01 and take the other train, which leads me to Map 06. I ended up picking up one of the Flamethrowers, I should have taken it earlier. It's really worth using here against many enemies. After exploring Map 06, I went to the train.
It took me to Map 07. I had difficulties here, at this point in the stage I was already running low on ammo. After exploring the whole map, I entered an elevator and went through it, but it throws me into another Map 07 at the limits of the game. So I decide to go back to the train, but it takes me to Map 01. That is, this line is 01 ➡ 06 ➡ 07 (bugged elevator to another Map 07?) ➡ 01.
When trying to restart, I accidentally triggered the stage results screen, just press A, B and C at the same time on the map screen or during pause.

So we're stuck in this stage. If I knew how to access the game files, I might try to fix some of these bugs during the stages I mentioned. I even searched the internet to see if someone had done something like that and released modifications or passwords for all the maps, but no luck.
Crazy as always, I decided to go through the elevator that leads to Map 08. When trying to jump between maps, the character takes damage, so I let her die, chose another character, and then returned to Map 08, managing to move around it with the same weapons, but unfortunately outside the map. It's unfinished, and if I go to the far west, I suddenly get teleported to a closed room in the west where there’s a red X in the image, full of enemies and some items on the ground.
 
I decided to play the first build to recall the differences... There are some differences in the maps, like enemies outside the map, making it impossible to kill all enemies in Stage 01, differences in item placement on the ground and Stage 03 doesn't exist, from 02 we go straight to 04, with poor color palettes, red silhouette enemies and invisible enemies that throw grenades...
There's also Zero Tolerance Underground or Subway. I played, it's just one stage with nine maps. There's even an animated train passing through the station in the first map, but it doesn't work the same way as in Beyond, entering the train there takes you to other maps, which doesn't happen in Underground. The enemies and weapons are the same as in the original, the difference is the map structure and the wall textures to resemble a subway. They also increased the game's difficulty by making the worst weapon in the original the main one, a light tap of the fire button can result in two or three shots, wasting ammo, forcing constant resupply, accuracy is poor and they increased the game speed, making it harder to hit enemies and causing you to take a lot of damage quickly from just a few enemies.

It was a long playthrough of what could have become a franchise. So, to "record the achievement" of completing Zero Tolerance + Underground and almost Beyond Zero Tolerance, I decided to make pixel art of them, the characters I chose to complete the missions in both games.
I couldn't find concept art to create them, so I used references from their ID photos, the hands and legs shown in game and the final image from the first game. By the way, I didn't know this, but it was possible to play cooperatively with another Sega Genesis/Mega Drive via cable and the companion sprite that appears is the same sprite as the enemies in our corporation building who wear green and brown military uniforms.


People8_5~8, I decided to put all three together in one post, since they represent Christmas. It's strange to think that the RTP VX Ace has such a modern Character set for a medieval fantasy theme.
For Noel's design, I decided to add more detail, giving him visible eyes, a hat with dithering, gloves, a belt and black boots to create better contrast between the colors, the original has too much red.
For the Reindeer Costume, I wanted to enhance its texture and colors, I think I did a good job.
Santa Lady, this one seems special to the original author, I understand. The design followed the original with small differences in the white details of the outfit.

Monday, October 27, 2025

Whoever can do 10 reps can do 15 and whoever can do 15 can do 20! 💪

I woke up on Saturday before 5:30, right before my alarm went off. I went to the bathroom, sat back on the bed and almost gave up, thinking about going back to sleep. But since I was already up and feeling hungry, I decided to make coffee and omelet and head to swim practice.
I only swam 2,000 meters, my bad luck was that the strap on my goggles snapped. Thankfully, a friend lent me his spare goggle, but since I didn’t adjust the strap, the googgle ended up leaving marks under my eyes. So, I didn't want to extend the training because of the discomfort.
After swimming, I went straight to the gym and did my workout for the day. When I got home, I had lunch and rested a bit before catching up on a few animes. 📺
Boku no Hero, the episode was amazing, super well animated! I'm excited for the rest of the season. 🤩
Gnosia, reminds me of Groundhog Day and other time-loop stories. Usually, this kind of plot bores me quickly because of the repetition, but now it seems like there are changes in the cast and other roles for those involved in the "game", if it can even be called that. That got me both interested and confused by the end of the episode.
AI being the villain is trending in scifi stories lately. Could LeVi be the new villain? 🤔
To Your Eternity, surprises me with every episode. I was like, "What!?" But I think I have an idea of what that new being might be and how it's granting all the girl's wishes. 🕵️‍♂️
Spy x Family, both stories in the episode were great! Was this a step forward for Anya? Maybe her responsibilities will grow a bit now? Old Sherwood? I don't believe that 🤭.
By the way, I really like strong women like her and loved her design, so I made a pixel art of her.

On Sunday, I woke up early again even though I didn't want to. That's the problem with waking up early every day, your body gets used to it, and it ends up being a pain 😫.
I spent the day resting and looking up replacement straps for my swimming goggles. Unfortunately, the model I wanted is sold out on several retail sites, even the brand's own store.
While checking my social media, I noticed that a lot of people are talking about how X (old Twitter) is changing its algorithm to integrate Grok, their AI system. This will change how user's posts appear to others. According to them, it's meant to give new accounts more exposure, but I'm skeptical. I'm not sure an AI controlling every post with text, photos and/or videos will really do a good job. I guess we'll have to wait and see rather than overthink it.
I don't post on social media as much as I used to back in the old RPG Maker community forum days. Mostly because I don't have as much free time now and pixel art or game dev isn't my main job, unlike many artists who say they'll be affected by X's change.
This update is supposed to roll out in November or December this year. I've already seen some people moving to other platforms. If X's new strategy works and they gain more users, I believe other social media platforms won't want to be left behind. Some users on X are even saying Meta already does the same thing with its platforms.

Since I rested on Sunday, I had a hard time falling asleep last night, I think I finally dozed off around 2:00. I really need to fix my sleep schedule. That didn't stop me from going to the gym though. Surprisingly, I managed to do 11 reps pull up today even though I slept poorly. I'm not sure if I've mentioned it, but my goal is to hit 20 reps.
After finishing my workout, I decided to run back home, 11:58 minutes over 1.8 km. This time I didn't feel the pain I had after my run in last week. Maybe because it's Monday and I rested Sunday. Once I got home, I worked and did more study exercises until nightfall.

Evil_7, or Evil Priest according to her, or just Priest in Battler folder, his design is very similar across his Character, Face and Battlers versions, just like in Evil_5. So I decided:
1. Based on the Battler from the VX Ace version;
2. A mix between the Face/Bust and the Battler from the VX version;
3. Based on the Character sprite.
 If they were actually different people for each design, I'd obviously pick the Priest with the cape as the leader 🤓.

Wednesday, February 28, 2024

MACK, a significant influence I didn't know about!


Image by: REFMAP

Good morning, afternoon or evening, wherever you are reading this text in the world. How are you all doing? 😊

Today, I've come to share something with users who frequently use the graphic materials of the artist MACK or her personal website LooseLeaf and also for those who have used materials from the REFMAP group on the FSM (First Seed Material) website, where MACK is involved, to be used from RPG Maker 2000 and RPG Maker VX/Ace.

At the beginning of the year 2023, I discovered that MACK had a significant role in creating graphics for many products in the "ツクール" (Maker) series, free lessons made available on The Digifami Web page by ASCII itself, LOGiN SOFCOM and in another content creator's group. 😮

I've always liked the artistic style of RTP XP and RTP VX/Ace, especially the detailed Characters and Tilesets of XP in pixel art. The inspiration for creating "RTP VXP" itself was because of the materials from FSM and RTP XP. To find out who is behind the RTP, I sought information about MACK and with the help of the Web Archive, I found enough sources to get in contact. Since her art and techniques in the lessons made me what I am today as a pixel artist and I've seen many people praise the graphics that I also like without knowing who the artist behind it is, I asked if she could conduct a text interview.

MACK agreed if all the questions were sent at once, rather than having a conversation exchanging information. Due to the difficulty of asking more technical questions about Pixel Art in the Japanese language, I formulated questions relevant to MACK's stories during her journey with digital art up to the present day.

The interview was written in three languages: Brazilian Portuguese, English, Japanese and they are saved on Google Drive, some images have links.
👉🖼🔗

Para Português Brasileiro, a entrevista está ou estará na revista "Make The Game Edição 31": Make The Game
日本人の場合: MACKにインタビュー.pdf
For English: Interviewing MACK.pdf

[03/01/2024] 繁體中文 - 简体中文
MACK 專訪 - 繁體中文.pdf by @Mirai_so_Sad
MACK 专访 - 简体中文.pdf by @Mirai_so_Sad

I hope you enjoy reading it and I wish you all the best of luck in your personal artistic projects. For translations into other languages, if anyone is interested in translating, contact me. 👍

Thank you for your attention and feel free to leave your feedback if you wish. 👋


Wednesday, November 2, 2016

Last Works #4 - Pixel Art


New and edited sprites included in the Art Material [2010 ~ 2023] package


Now to wrap up this 'series,' I'll leave small and distinct things regarding pixels, some of which may not have been completed, perhaps they'll be repeated here ^.^'.

Last Works #2 - God Ra and Feiris Nyannyan

New and edited sprites included in the Art Material [2010 ~ 2023] package

A long time ago when I participated in the Chest RMBN, a theme about Egypt was considered and I ended up making one before confirming this theme. The other would be the last request I made from the Resource Shop, based on the character Feiris Nyannyan from the work Steins;Gate.