TERMS OF USE 📜

ABOUT: PAID MATERIAL 💲
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL 📦
Free to use, but please give credit to "Victor SenArt".

Commercial and non-commercial use: Free to use;
Edits and updates: Free for modifications.
Redistribute: Prohibited, insert some examples and link to the specific material/package.

Button (Size: 88x31)


Banner (Size: 200x40)
Showing posts with label Diary. Show all posts
Showing posts with label Diary. Show all posts

Monday, January 12, 2026

The mosquitoes are back 🦟🎾

I didn't manage to sleep very well from Friday to Saturday, so I preferred to rest rather than do any physical activity. Anyway, the new anime season started in January, with some continuations I had been wanting to watch, and there will still be more throughout this year.
From the 2025 seasons that continued:
Gnosia, returned with Part 2, focusing on Setsu and Yuri's concerns about their mission to collect information that connects the various characters. It ended on a cliffhanger where the truth will be revealed. I think Gnosia will be treated as something created by humans and that this "cyberization" mentioned by one of the earlier characters is similar to the Gnosia attacks at the end of each voting phase. Now it’s just a matter of waiting to find out.
To Your Eternity, had a good episode. It was about time to show how people from other eras are trying to survive in this modern world, and how each person wants to follow their own dream or path in life. This seems to affect Fushi a lot, since he doesn’t understand this human side.

Now for the new seasons and returning continuations:
Golden Kamuy, had a very good episode and the situations remain funny and over-the-top.
Shibou Yuugi, surprised me. I didn't even know this work existed. This episode is very well constructed and really managed to hold my attention.
Jujutsu Kaisen, is finally back. I had to watch a recap of the previous season. I almost felt like rewatching it because it’s such a great arc, but I've been short on time lately.
Trigun, my favorite anime, is back. It's good to see a different approach in this post destruction arc and to see Milly showing up. I'm curious about the new human colonial ships, because if I remember correctly, Earth was already gone and the Seed project was the last hope in the 1998 Trigun. I still haven't read the manga to this day, but I know it's different from the 1998 and 2023 anime versions.
Among the ones I've already watched, I'll also keep watching Sentenced to Be a Hero. That makes a total of 7 anime... but Frieren is still coming, so 8 anime, and I might be forgetting one more... ah, Fire Force. That one I'll leave to watch the final season later. There's already too much anime for me to keep up with... ah, this cycle, the eternal cycle. D: 

This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.


This set also originates from the Tkool Blog, a set created for the Battler versions for RMVX that was later added to the RMVX/Ace RTP.
Monster2_1&5, the Plant, both Battler designs in the VX and Ace versions are very similar, so I thought about mixing details from both designs into just 1.

Friday, January 9, 2026

No pain while running... for now 🏃‍♂️🏋️‍♂️

Today I managed to run after going to the gym. But I still haven't been able to do the 12 repetitions on the pull up bar again, I'm having trouble even reaching 10 reps. Taking a break from physical activities is not a good idea.

Monster1_7, the Death 💀, across its four designs always has these red details around the dark cloak and carries a scythe. I left only the Face/Bust version without the scythe. Among them, my favorite, the one that conveys the strongest sense of presence and fear, is the Battler VX version. However, I should have extended the cloak further downward when pixeling it, because when I compare it side by side with the other designs, him looks like a small.
Monster1_8, the Maō or Devil King 😈, appears in the Battler folder as Darklord. He has interesting variations, I liked all of them. For me, the Battler VX Ace version is the most imposing. In fact, in his Battler image, he is posing on the throne with a dragon or some creature behind it. What bothered me was the horn, even though it does make him unique.

Thursday, January 8, 2026

I still haven't gotten back into my rhythm 🏃‍♂️🏊‍♂️🏋️‍♂️

I'm still having a hard time when training, staying inactive for a long time because of the end of the year isn't good. I don't want to miss a single day so I can recover the rhythm I had.

Monster1_5, the Fire Demon 🔥 according to her, or Ifrit in the Battler folder. He has "small" differences between his designs.
I'm thinking about deleting the 1st Battler VX Ace design or changing it to make it more unique, maybe more muscular.
The 2nd design refers to the Battler VX , where he has a light yellow to orange beard, the same color as his skin.
The 3rd design is the Face/Bust, which looks like an Ifrit with skin burns and remnants of hair...
The 4th design, to follow the original Character, I run into the same problem when turning a Chibi into a tall sprite. I followed the flame pixels at the top and bottom to edit later and gradually filled in what was missing in my own way, trying to keep the same proportions as the original Character. I actually liked the result hmmm.

Monster1_6, the Ice Queen  according to her, or Icelady in the Battler folder. She already has more interesting differences. The order of the designs is the same as always, from left to right:
1st (Battler VX Ace), I tried to give volume to her butt thighs and then slim them down with the tight dress, which then flares out to the sides. Her skin is dark blue, her hair is light blue and the tips are a pink/purple tone that gives her an interesting highlight;
2nd (Battler VX), she looks like a different character, with ice on her hands and legs as if she’s ready for battle;
3rd (Face/Bust), she almost looks naked, but she isn't. Her skin is white leaning toward blue, just like her outfit, but I ended up making the skin more bluish to create contrast with the outfit and her curves... *cough *cough 🤭;
4th (Character), I followed the original details and it was only here that I noticed the hair below the shoulder. This outfit without details ended up looking like a jumpsuit with boots :/.
Only after finishing the 1st one did I notice that a detail was missing, the white fabric that runs between her shoulder and forearm. I'll change it later and check if it looks good. For all of them, except the 4th, I had to keep the standard human RTP skin first and only then change it to blue, so I wouldn't get confused during the pixel art process.

Wednesday, January 7, 2026

No creativity for a title 🙃

I woke up, looked out the window, and saw heavy rain again... D:
I decided to leave my workout for later and get ahead on my work and studies.

Monster1_3, the Orc, the design versions are quite diverse. The Battler VX Ace version has a head very similar to the Character version, with the difference that it wears leather armor and uses a ring on the exposed tooth. The Battler VX version looks a lot like those Dark Fantasy or Tolkien style orcs. The Face/Bust version is the most different among them, it looks younger, has hair and has two exposed teeth on each side, in addition to the outfit having other details. The Character version, however, suffers from the same issue where, when the design is enlarged, some details seem unfinished or empty.
Monster1_4, the Imp, unlike the Orc, there are few differences between its designs. The first is the Battler VX version, the second is the Face/Bust + Battler VX Ace version. And... for the first time, I didn't make a version similar to the Character one. I believe there wouldn’t be much difference due to the sprite’s height, so it's unlikely that I'll do it in the future...

Tuesday, January 6, 2026

Getting back to normal 🏃‍♂️🏊‍♂️🏋️‍♂️

Today I managed to get back to training, I swam and worked out at the gym. But I had some difficulty, I felt more tired today.

Now I'm going to start with the Monster sets, in the VX Ace version, 2 Monster sets and 2 $BigMonster sets were added.
Monster1_1, the Ghost, the most noticeable design difference is the Face/Bust compared to the Character/Battler. In the Battler VX Ace, the Ghost wears a hood, in the Face/Bust version it does as well, but with a different shape and color tones. I'm considering keeping only 2 versions, the Face/Bust and the Character with an extra layer on top to add the hood 🤔.
Monster1_2, the Skeleton, for this character I made all the versions, the expression of the first sprite is creepy hahaha. The difference among the four designs is the head...

Monday, January 5, 2026

A very rainy morning 🌧 ... no training 😑


Instead of writing and constantly taking screenshots of the gameplay, I thought about using my YouTube channel again to release the gameplays. It's more practical, I don't need to pause all the time, and it's better than describing every single detail. This time it will be a game I really wanted to play, but unfortunately the software or engine it was made with was specific to the East, so errors happened when trying to launch it because the Windows locale didn't recognize the changes between "." and ",". However, the developer released a version on the Godot Engine and I ended up postponing the gameplay, so much so that it has already received a few updates 😅.
I died so many times on Stages 5 and 6... I almost gave up... the video was over an hour and a half long, I had to chop it all up and removed my many deaths on Stage 6... 😭
Game: 砂漠の国の冒険記~アルと地底の迷宮~[ Adventures in Sandland*: Al and the Underground Labyrinth ]
Author: 瀬加井 勇 (爛漫堂) / Isamu Sekai (RANMANDO)
Available [Version 2.10]: http://ww5.tiki.ne.jp/~ranmando/sandland/index.htm
*Name of site is Sandland, so, I thinking adaptation of "Desert Kingdom" or "Desert Country" for Sandland sounds better, for me. If that's wrong, edit later.

Gnosia, the episodes are now focused on each character, it looks like the season will take a while to end...
To Your Eternity, these last episodes have been very interesting, debating life and why some people wish to give up living even with so many things available, but unfortunately it's a cruel world where certain material goods and services are far from being accessible to many of those people who think about giving up.
Spy x Family, I hadn't commented on the latest episode, but before its premiere I ended up going to Shueisha's Manga Plus and read the rest of the arc that the anime adapts and a bit more, which made me even more excited for new chapters. Since I'm reading the manga, I'll stop commenting because of spoilers.
The problem with seasonal anime releases following the seasons of the year is that new interesting ones always appear, like Sentenced to Be a Hero and other long awaited continuations, making the cycle of watching anime series or live action shows endless 😅. Speaking of real people, I watched the latest season of Stranger Things and honestly, I didn't like it. I was expecting a well made series conclusion, but it felt like they didn't respect the very rules of the world they created during the great previous seasons.


Since I already posted the Horse because of the Riding set, I'll continue with the Animal set. Because the animals are reduced or have a Chibi like appearance due to the 32x32 frame of the set, I had to adjust some sizes, such as the width of their heads and their length as well. Like the Butterfly, I tried to add detail to the black color following the reference of a real blue Butterfly. I ended up adding the bell to the cow and other changes to differentiate it... maybe I'll remove these detail later.

Friday, December 19, 2025

2026, the Year of the Horse 🐎

This week was unusual, lots of rain and only a few training days. Things should get back to normal after this vacation.

Animal_6, the Horse with a saddle, to make it, I used 156-Animal06 from RTP XP with a base. However, I made some changes to the width, height, pixel distribution and added a saddle in a Western or more modern style, with that lighter detail behind where the rider sits (I can't remember the name of it right now), instead of something strictly faithful to the original design. I even thought about making a larger version of the horse following the same color distribution and original shape, but the problem would be the same as I mentioned with some sprites that "grew" from the RTP VX version, they end up looking incomplete or don't match other larger sprites that give me that impression.
Riding, the men on horseback, poor soldier holding just a spear with no horse to ride, I always think he doesn't make sense in this Character set without a horse. I also feel that Actor4_4 was missing from this set, since his male version, Actor4_3, is included and in the same way only one character from Evil received a horse. Since I made two designs, I ended up creating versions for Face/Bust as well...

If regret could kill, I would have been dead a long time ago. Why did I ever decide to make two or more design versions of the characters in RPG Maker!? Well... deep down I knew. I knew this path would be tough ever since I joined the RTP VXP project back in 2011 and ended up taking the lead, since in the end there was only one crazy person left, me 🤪.

Now yes, I’ve reached the last Diary day of 2025. I'm satisfied with keeping the posts consistent, even though on some days I almost couldn’t manage to make even one frame. I admit that leaving Saturday and Sunday out was the best choice for me, it would have been exhausting to stay engaged every single day of the week. Anyway, once again I wish for all happy holidays. May your dreams and unrealized wishes be fulfilled in this new year of 2026 and may it be a better and positive year.

Thursday, December 18, 2025

Goodbye Alien Dobermann! 👽💥🔫🦹‍♀️

Merry Christmas! Yes, I'm quite early, about a week ahead. I hadn't planned these sprites for the 25th of this month, so I ended up posting them earlier. Actually, it's because I'm considering taking a break from the internet between the 22nd of this month and the 3rd of next month, some people call it a detox, I just call it giving my mind a rest ha ha ha.
Anyway, I wish you happy holidays this Christmas and at the turn of the year to 2026. Enjoy getting together with your family and friends, the older we get, the harder it is to gather everyone... Oh, I almost forgot, tomorrow is Friday and I still have my last post of 2025.

I went back to playing today and wow, what a huge Map 01. It's full of destructible walls with dark holes in them, many paths that feel like labyrinths. If I try to guide myself by the yellow map, I get lost, I need to press Start all the time to be sure where I'm going.
In Stage 04, there are three new enemies, the alien dog that looks like a doberman, a blue silhouette that throws grenades and an alien that, when it shoots you, reduces your speed, increasing the danger and forcing even more caution. There's also a new weapon, Snoman, which is the Flamethrower from the previous game.
I found a not very inviting door and an elevator to the north of the map and at the far east of the map an incredible train with the alien's underground city in the background. The textures are amazing, such a shame that there was never a complete version of the prototype. I took some screenshots to show below.
The train is accessible and must take you somewhere, but instead of taking it, I'm going to take the elevator to the north.

The elevator takes me to Map 02. Here the map is smaller and has more rooms with doors. I found a new weapon similar to the Flamethrower, but with the cool name Fire Dragon. After exploring the whole map, I only found another train. Instead of going back to Map 01, I'll take this train.

It drops me off at Map 03. I explore the map, killing all enemies, opening secret passages with ammo and equipment, then move on to the next train.
Now on Map 04, this place is infested with alien dogs, especially in closed rooms. Since I found a Bullet Proof Vest in the central room to the west, I took advantage of it and used the Rocket Launcher after open every door. This weapon is way too strong, but it damages you. After clearing everything, I went to restore my protection and headed to the train again.
Now on Map 05, there's a new weapon called Gunrock, it's a grenade launcher. If I pick it up, my Grenade ammo disappears and it only holds 10 rounds of Gunrock ammo, but it has the advantage of launching grenades far away, whereas throwing them by hand requires backing off to avoid taking damage. Here I find an elevator at the south of the map. I try to go through it, but there's a bug when going to Map 08 that throws me outside the map limits. It's like an error in a teleport event from one map to another in RPG Maker. So I go back to the train again.

The train then takes me back to Map 02.
In other words, its route is 02 ➡ 03 ➡ 04 ➡ 05 (bugged elevator to 08) ➡ 02.
That makes me go to Map 01 and take the other train, which leads me to Map 06. I ended up picking up one of the Flamethrowers, I should have taken it earlier. It's really worth using here against many enemies. After exploring Map 06, I went to the train.
It took me to Map 07. I had difficulties here, at this point in the stage I was already running low on ammo. After exploring the whole map, I entered an elevator and went through it, but it throws me into another Map 07 at the limits of the game. So I decide to go back to the train, but it takes me to Map 01. That is, this line is 01 ➡ 06 ➡ 07 (bugged elevator to another Map 07?) ➡ 01.
When trying to restart, I accidentally triggered the stage results screen, just press A, B and C at the same time on the map screen or during pause.

So we're stuck in this stage. If I knew how to access the game files, I might try to fix some of these bugs during the stages I mentioned. I even searched the internet to see if someone had done something like that and released modifications or passwords for all the maps, but no luck.
Crazy as always, I decided to go through the elevator that leads to Map 08. When trying to jump between maps, the character takes damage, so I let her die, chose another character, and then returned to Map 08, managing to move around it with the same weapons, but unfortunately outside the map. It's unfinished, and if I go to the far west, I suddenly get teleported to a closed room in the west where there’s a red X in the image, full of enemies and some items on the ground.
 
I decided to play the first build to recall the differences... There are some differences in the maps, like enemies outside the map, making it impossible to kill all enemies in Stage 01, differences in item placement on the ground and Stage 03 doesn't exist, from 02 we go straight to 04, with poor color palettes, red silhouette enemies and invisible enemies that throw grenades...
There's also Zero Tolerance Underground or Subway. I played, it's just one stage with nine maps. There's even an animated train passing through the station in the first map, but it doesn't work the same way as in Beyond, entering the train there takes you to other maps, which doesn't happen in Underground. The enemies and weapons are the same as in the original, the difference is the map structure and the wall textures to resemble a subway. They also increased the game's difficulty by making the worst weapon in the original the main one, a light tap of the fire button can result in two or three shots, wasting ammo, forcing constant resupply, accuracy is poor and they increased the game speed, making it harder to hit enemies and causing you to take a lot of damage quickly from just a few enemies.

It was a long playthrough of what could have become a franchise. So, to "record the achievement" of completing Zero Tolerance + Underground and almost Beyond Zero Tolerance, I decided to make pixel art of them, the characters I chose to complete the missions in both games.
I couldn't find concept art to create them, so I used references from their ID photos, the hands and legs shown in game and the final image from the first game. By the way, I didn't know this, but it was possible to play cooperatively with another Sega Genesis/Mega Drive via cable and the companion sprite that appears is the same sprite as the enemies in our corporation building who wear green and brown military uniforms.


People8_5~8, I decided to put all three together in one post, since they represent Christmas. It's strange to think that the RTP VX Ace has such a modern Character set for a medieval fantasy theme.
For Noel's design, I decided to add more detail, giving him visible eyes, a hat with dithering, gloves, a belt and black boots to create better contrast between the colors, the original has too much red.
For the Reindeer Costume, I wanted to enhance its texture and colors, I think I did a good job.
Santa Lady, this one seems special to the original author, I understand. The design followed the original with small differences in the white details of the outfit.

Wednesday, December 17, 2025

An underground base! 👽💥🔫👷‍♀️

Getting back to the game, I intend to finish playing it this time.
Those white silhouette enemies eventually become fast, I lost a lot of the Bullet Proof Vest's percentage because of them. The female aliens fight hand to hand, so they're not hard to defeat.
While exploring the map, there were still 7 enemies left the counter, so there's probably some hidden passage. But the textures make it hard for me to find where it is,they're very similar, and the breakable texture where we start the stage didn't show any cracks or other details to distinguish it from the others. After searching a lot, I managed to find it and kill the remaining 7.
There's only 1 elevator on this map.

When I use the elevator, I go to map 03,where's 02!? The elevator reminds me of the previous game where the handrail was red. Here, the counter no longer shows how many enemies there are, so I had to explore the map manually. I took a screenshot of the female looking alien up close and another of a new red weapon on the ground. When you pick it up, it's labeled Lazer and has the same image as another weapon, but the message that appears is actually for the Laser Aimed Gun and the weapon image in the character's hand is also the same as in the previous game.
In Zero Tolerance it was a pretty bad weapon that the robots in stage 2 dropped when they died. I haven't tested it yet to see if it's better here. Before choosing which elevator to use, I spend some time trying to find hidden areas on the map.
I found a room that led to another elevator,it was to be expected that the devs would do something like this,so I decided to explore map 03 even more. After finding another hidden room and shooting at all the walls, I chose the elevator directly facing the one I arrived at on map 03 and ended up on map 08, counting 99 or more enemies...
I almost died here many times. It was thanks to patience and the absurd number of med kits on the map. It's very symmetrical, at first I thought it was already the boss area. After clearing the map and killing the enemies, there were still 20 enemies left. I searched for secret passages and didn’t find any,maybe they're accessible via another elevator.
I return to map 03 and take the other elevator to the south, going to map 05. Here the environments are very large, and the white enemies are the hardest to deal with,I almost died. After killing all visible enemies, there were 4 left on the counter, so I did the same search, shooting every wall until I found a corridor and a room to the north with the Bio Scanner. I take the elevator at the north of the map and arrive at map 06.
Map 06 has 2 corridors and several rooms full of enemies. I killed them cautiously to avoid taking too much damage. At the end, I find the next elevator, which takes me to map 07.
Map 07 has larger areas, which makes it harder to kill the white silhouette enemies. Little by little, I kill them all while exploring the map and the secret areas, then I go to the elevator at the far west of the map, which takes me to map 09.

On map 09, which looks like a boss map, I find a new weapon in a secret room to the south, the Rocket Launcher in its alien version. There are cocoons to the west of the map that release aliens when destroyed, and plenty of medkits available. Were all the separate insects the boss? The Rocket Launcher is very powerful. After using it and clearing this map, I didn't find any sign of an elevator, so I decided to go back to that secret elevator on map 03 to the north.

As I had read the description of the video I mentioned earlier, I knew that if I entered the secret elevator, it would skip map 04 and go to another map that is bugged or unfinished, which would consequently crash the game. So I acted quickly and jumped to map 04 before the elevator fully descended.

Map 04 is small, and a new weapon appears there, a red disc on the ground. The first thing I thought of was some kind of mine, and indeed it was the Mine from the previous game. If I go back using the elevator, instead of going up to map 03, it goes down and crashes the game again. Since I had saved before descending to map 04, I then return to the save and head toward where we started on map 01, entering the secret passage to finish this stage and move on to the next.
Stage 03 was very difficult. Among the maps, map 02 was missing,probably the map that crashes the game after map 04. It was almost 4 hours, it took longer than I expected. I almost discovered all 13 secrets, far from reaching the 521 enemies killed, all because of those white silhouette enemies, they gave me a lot of trouble and all of them in this stage need to take 2 hits to die.
I would start stage 04, but I'll leave it for tomorrow,this took me a lot of time.


People8_3&People8_4,these are the children who ate too much cake, according to the description of the original post. I'd add that they also ate the cookies and milk that the parents left for Noel when he visits homes to deliver presents...

Tuesday, December 16, 2025

Cleaning up the factory! 👽💥🔫👩‍🏭

I couldn't wait too long and decided to play again, since I knew I couldn't get past the second stage and there was no more content in this build that I had read about.
We start in a new environment, completely different and large with its many rooms. I took screenshots below on the initial map 01. Since there's no introduction for the new mission in the second stage, I was wondering what kind of place this could be, it could be a factory because of the textures?
Here, the enemies change. They are these gray silhouettes resembling humans used as "placeholders" until the devs create final art and animation. They leave Rifle ammo on the ground and are dangerous at a distance. I lost a percentage of the bulletproof vest, as you can see. There's only one elevator as a way to proceed.

I arrive at map 02, where a new silhouette appears, in green, but it doesn't seem to shoot. I only noticed that if they get too close, I lose the Buligun, they steal ammo from me or maybe their attack mechanic hasn't been implemented yet? They are fast, reminding me of the alien dogs from the previous game. It's important to be cautious in this stage, across all maps. Here, a new weapon appears, the Lazer. It has the same skin as the Pulselaser from the previous game and the same quality. It seems rare in this phase, so I'll save it to fight the Boss.
After identifying the possible elevators in map 02, there are four paths in total, one to the north, one to the west, one to the south and one in the center of the map. Since we came from the east, I decide to go to the center, the closest one. This leads me back to map 01 in a different, smaller, closed area in the south of map 01.

So, I return to map 02 via the central elevator, then go to the southern elevator, reaching another large section to the east of map 01, with an elevator to the north. Fearing I might leave something behind in the elevators of map 02, I go back and head for the western elevator. On map 03, I decide to explore it all and go all the way to the end before returning. This is where another item appears, the Flashlight, which is very helpful compared to the previous game, as you can see below.

Leaving map 03, I reach map 05, which turns out to be a huge map with long corridors and wide rooms.
Other items appear here, like the Night Vision, which is more of a hindrance than a help in this stage and finally, 2 Bullet Proof Vests. I spent a lot of time on map 05. I found only one elevator in the north of the map and decided to keep going forward instead of returning, as I did in the eastern part of map 01.
Upon taking the elevator, I end up in map 06, which to my surprise, was the only map completely empty of enemies and with a strange design, making me believe that inside that square room with two entrances or exits, there would be another Boss or the map was simply unfinished, because it didn't even have any enemies. So, I return to map 02.

On the way back, in some maps, I noticed a crack that reaches the floor and I also noticed that the enemy counter sometimes increased and sometimes decreased. I thought, the counter shouldn't be bugged, but it might be sensing the presence of life or nearby enemies.
So, when I shot one of these cracks, a secret room was revealed and in other cracks, there were corridors leading to other rooms with enemies. Most of these secret areas have ammo for the best weapons in the game, so they are essential for players to avoid difficulties.
Finally, after returning to map 02, I went south, where I had come from map 01, leaving behind the elevator that would take me to map 04. There is no other way to go from there, so I return to map 02 and finally take the last elevator in the north of the map, which leads me to a small location in map 03.

I'm not sure if I missed anything in the maps because I discovered the crack later or if map 06, being empty, was supposed to have the unimplemented Boss in the prototype.
I decided to look it up and found a YouTube video titled "Beyond Zero Tolerance | Sega Genesis | New Prototype (Jul 14, 1995)". In the description, he explains the lack of the Boss in stage 02, but it seems there's more content, including two more stages. He named stage 02 "Base on an alien planet". And by watching his video, I discovered that the destructible walls in stage 01 have this rectangular detail in the texture. Also, when throwing grenades in the Boss room in stage 02 on map 06, a dead body appears and then it transitions to a new stage.
Obviously, I'm going to try this and... I didn't succeed. The enemy appeared and seemed to be the first red one from stage 01 but with a different color palette.
I believe this YouTuber must have accessed the game's internal files and discovered the passwords for all the maps to reach the other stages of this prototype, because after the 5:18 mark of the video, he starts in stage 03 with little ammo, which makes me think this is the case. In stage 03, there are female aliens as enemies, a white silhouette and cocoons that release small aliens when shot at. Could this be a reference to the Alien franchise? These textures are completely intriguing, looking like a base underground inside caves. I was really excited to play until I saw that the devs left shortcuts at the beginning of each map in every stage to test them, I imagine. So, I decide to return to the beginning in stage 02 and go back to map 01.

I had lost hope, I should've watched the full video, but I wanted to be surprised by exploring the maps and stages myself :P. Back at the start, I shot, entered and the result was... 200 enemies. The stage is unfinished in map 06. If one invisible enemy appeared due to one grenade, then probably more would have appeared if I kept throwing grenades. But the problem is that, depending on the space, the grenade causes me damage too. I wasted all this time because of the returns I made and attempts to pass the stage. Now, I'll go to stage 03, well equipped, with a new map 01.
I'll leave this stage 03 for tomorrow.


This People was for the December commemorative date, for Christmas 2008 on the official Tkool Blog.
People8_1, since Christmas is portrayed as cold and snowy, I tried to give this character an outfit like a fur coat for winter. His villainous appearance gives the impression that he's ready to ruin Christmas. Will he steal the children's presents?
Person8_2, I've always wondered how women don't feel cold wearing short clothes. Where I live, it's amazing how this happens, I don't know how it is in other countries. Anyway, for her, I tried to give her outfit a linear sheen, trying a latex texture and making the outfit tight to her body. While the previous character would hinder Noel, she could be the villain of Santa Lady.

Monday, December 15, 2025

It's time for the rematch, REVENGE! 👽💥🔫👩‍🚀

On Saturday, I didn't train because of my knee. It's been a while since I played anything, so I decided to play what would be the sequel to "Zero Tolerance", the prototype "Beyond Zero Tolerance".


I don't know if I had mentioned that it has two builds, the one I knew was 062395a, if I'm not mistaken released by own developer.
However, it seems that a few years ago someone went to an auction or a used retro game store and found what would be a newer, more updated build with a bit more content, 071395a. Both numbers refer to dates written in the English format, month first, then day and finally the year. So they would be June 23, 1995 and July 13, 1995 respectively.
I decided to play the latter, because I remember the first build having unbalanced difficulty that killed me very quickly, causing the characters to die to enemies. If you want to try it, look for Hidden Palace and the name of the game.

The most noticeable differences at first glance are the music on the title screen, only the first build has the mission introduction showing the alien's Floating Fortress in the background image. Yes, we are seeking revenge for the alien's invasion of Earth, now it's our turn to visit their planet, which seems to be called Dusk.
The characters are almost the same. In the previous game I played as Captain Satoe Ishii and she does not continue in the sequel, so I chose the new female character in the group, Kirsten Holsted.

We start with a new weapon, the Buligun. It is the equivalent of the Handgun in the previous game. I think it's not possible to pick it up on the map, only from dead red aliens and its range is not very good against other types of aliens later in the stage.
In the image below there are these openings showing a bit of what the alien's planet looks like. In the next image there are some kinds of structures on certain walls that, if you shoot them, the aliens are released. I recommend that before shooting these walls, you stand right next to one of the walls, because that way you don't give them the chance for one to go left and another to go right. I learned this the hard way by taking some damage.
In the other two images below, I quickly found the elevator in the lower right corner of the map, but I want to do the same thing as in the previous game, clear the floors by killing all enemies. On the map image, I have three extra slots, where there is, for example, the Bulletproof Vest and two more empty slots. This is a great improvement, because these support items ended up interfering with the five slots that could be used only for weapons in the previous game.
On map 01, the start of the game, there are three different elevators. I decided to go to the elevator to the west of the map and leave the two elevators in the south of the map for later.

From map 01, I go to map 06. I don't know if the numbering in the map names follows a correct order of floors, since from 06 it decreases to 05, 04...
Here on 06, some purple aliens start to appear, very hard to deal with, because their damage is ranged and depending on the angle or position you're in, it's hard to see them on the screen with the purple textures, requiring the help of the little red dot on the radar. When you kill them, they drop ammo for a new weapon, the Rifle. It's a good weapon, it reminds me of the Shotgun from the previous game, it hits at a good distance and was a one-hit kill on common enemies. However, since it really works like a rifle, it's not a spread shot like a shotgun, it requires precision and good aim.
Another thing that bothered me in this game was the character's turning/aiming speed, you can overshoot if you press the directional pad just a little too much. Speaking of red dots as enemies on the map, here there are also blue dots, they are Medical Kits to recover the character's health, and all maps are quite generous with the quantity. I went through maps 06, 05, 04 and then followed to map 08, strange order...

On map 08, I start on the far left side of the map in the image below. I forgot to comment that on every new map we must explore it to reveal the rest of the complete map. That makes total sense to me, since we are in never before explored enemy territory. This also increases the tension, because at any moment I can be surprised by the enemy.
Here the environment changes and we no longer have a ceiling, which made me think, are we at the top? Will I face a Boss right now? But no, there were several enemies spread across an open map. However, I started noticing some game design patterns, the wide map, many resources evenly spread and on the far right side of the map there was this huge room with exits. I immediately thought it would be the Boss of the stage and that we would fight it in the open map outside that room.
Instead of going in, I decided to go back all those floors until I reached map 01 and then follow one of the paths to the south of it. My goal is still to eliminate all possible enemies on each stage. But unfortunately, to my bad luck, during my descent through the maps, in one of the elevators of the maps I had already cleared, the screen froze. Yes, the game froze. I don't know if it was because I was running and a bug happened because of that, or if the fact that I had already passed through the map and was returning caused some error in the prototype’s code. This discouraged me from trying again from scratch, so I decided to leave it to play later or on Sunday.


In the afternoon I decided to watch a summary of Chainsaw Man to see the movie The Reze Arc. I didn't remember the events of the season and didn't want to waste time rewatching everything again. The desire to see the movie spoke louder, I admit hehe. I already liked the work since the manga, when I read a few chapters before the first animated season. Now, with this movie, it was incredible,very well constructed, well animated, the story develops very well and gives more motivation to continue the manga. But I want to hold back to see the continuation in animation, whether in another movie or episodes. I can't stand having to wait for another season of Spy x Family anymore, when this one ends, I think I'll go to the manga as well on Shueisha MANGA Plus, like I did with Dandadan.

Boku no Hero, so the young boy was actually a new character just to demonstrate that society will also play its role in helping people beyond the heroes. This closing episode showed a bit of everything, a brief past of Midoriya, a new cycle beginning with new youngsters, peace reigning and the future of the main characters, some had more spotlight than others. The moment I saw Midoriya with the briefcase getting out of the car reminded me of Iron Man 2, the Marvel hero without powers. I liked the new designs, after 8 years, in adult life, this change is necessary. The world of this work has a lot of content to create and explore, a more detailed past of All for One, or even the current future of some characters working as superheroes. For example, the anime takes place only in Japan, what about other countries? The threat of All for One in the last episodes was escalating to something global, since countries were so afraid of one individual that they didn't send help and the many absurd powers he had were capable of destroying huge areas... So I wonder, could the work raise the threat level with another villain? Make this supposed new villain more feared and impactful than All for One was? I think it's difficult. I have the feeling that he was the final boss, the one that takes hours to defeat, requiring a lot of strategy and resources like in RPG games. Finally, is over. I don't plan to watch spin offs or continuations, I lack the time and motivation to follow long-running anime. I never felt like starting One Piece because of that.
To Your Eternity, achei o Fushi frouxo nessa luta, mas felizmente foi um bom episódio explicando o passado da mãe e como os Nokkers estão se organizando no subsolo. Me deixou interessado novamente para o próximo episódio.
Spy x Family, aaaaaaaaaaah, I want to know more!!! Now the mission's risk feels very real. For me it was the best of the season, after the bus kidnapping episodes. The ending, the bodyguard of Becky, she looked like a walking Pokédex haha.
Gnosia, wow, he ended up in a cycle where he's a woman hahaha, got a very well upgrade at the front. Jokes aside, it was an interesting episode too, advancing the story.


On Sunday, I decided to replay. I followed the same steps as Saturday, but instead of running when returning to the elevators, I went slowly and the freezing error did not happen. So now heading south of map 01, I go to the left elevator. There I go to map 03, where there are many enemies on the walls, it's good to follow the tip of staying close to the nearby wall.
After clearing the area, I go to another elevator on map 03 to map 07, where the number of enemies is greater. I almost died, but this stage is generous and I quickly recovered my health.

Since map 07 has no more elevators, I return to map 01 to take the southern right elevator. I arrive at map 02, which has a more symmetrical map design and also plenty of Buligun ammo and medical kits, but many enemies with Rifle, which also almost led me to death. I finish clearing the map, and since this one also has no elevators, I return to map 01 to go back to the Boss map of the stage. However, when passing through maps 06 and 05, in the image below I notice an error? Maybe something secret? I don't know, because the maps seem to have changed, as if there were something extra in these empty parts beyond the gray walls on the map screen.
I tried to investigate by shooting and throwing bombs, but none of that revealed anything secret, so I headed to map 08, once again facing the properly symmetrical doors.

When I opened the door, I came face to face with the Boss. I got startled, tried to take a screenshot, and ended up taking damage. With the Rifle, you can easily defeat it, because the impact of the shot makes it move backward. So you just keep shooting the Boss nonstop until a small explosion happens on its chest and it falls to the ground...
So was it an armor, or are the aliens mechanical beings in this game!? To my surprise, after defeating it, the screen below appears, something I always wished existed in the previous game. I was surprised that I couldn't kill all the aliens and missed secrets of the maps in this stage. A difference of 59 enemies is a lot. So I thought that some textures on the maps might reveal passages. I didn't get to test shooting all of them, worried about ammo, since I had never played this build before.
I also hadn't mentioned earlier that the enemy counter on the left side doesn't work very well, because it doesn't count these hidden enemies or those inside the walls that require you to shoot the walls for the enemy to come out. I'm considering looking for these secrets, but I need to know if they're actually accessible, since this is a prototype game. After this stage result screen, I end up in another stage with a completely different environment and no introductory screen for the new mission, but I decided to play it another day.

If you want to go straight to the Boss of this stage, you should follow this route:
Start Map 01 ➡ Upper west elevator ➡ Pass through Maps 06, 05, 04 and 08, the Boss


Today I went to the gym, did my whole workout routine and decided to run on the treadmill this time. I didn't feel any pain, but I was worried about overdoing the running, so I ran only a little.

People7_3&7, same case as the previous ones. I leave the second recolor a bit chubbier to differentiate it from the first recolor and I didn't like this one’s red palette, I need more red in my palette.
People7_4&8, this would be the elderly male version of People6_4&8, but they don't look that old to me. They don't even have wrinkles.

Friday, December 12, 2025

Problems with my right knee again 🏃‍♂️😞

I got up early, at 5 AM and went to the gym. I decided to go for a run after the workout, but unfortunately, just a few minutes into the run I felt my knee again. It's worrying, I think I'll have to get it checked next year. I've gone back to applying ice and using an ointment made for this kind of pain.

People7_1&4, this time I decided to make only one version, so I wouldn't waste too much time. And as you may notice, whenever there's a second color variant of the same design, I end up making the second one a bit chubbier, at least so it doesn't look like I'm being lazy with the work.
People7_2&5, same situation as the previous one. Just one detail bothers me now, I ended up limiting myself to just a few colors from the palette I'm building. I'll have to review it later once I finish the sprite designs, because People7_2 hair turned out bad, it doesn't look like a less vibrant red.

Thursday, December 11, 2025

Last swimming class, but not the last training! 💪🏊‍♂️🏋️‍♂️

Today was the last day of swimming, classes with the coaches will only resume in January or February next year. But even with this break, I won't stop training, among our colleagues, we've already agreed to keep swimming. Since it was the last day, after class we had a small gathering with coffee and food, cheese bread, cakes, sweet fried biscuits, bread with guava paste... After eating and saying goodbye to everyone, I went to the gym to train. Today I felt more tired, I think I overdid the swimming workout.

People6_3&7, I tried doing the same process as in the previous People set, but I didn't like it, I felt it turned out too strange. So I'm thinking of making just one version adapted by me, following the necessary details from the original, especially since they are treated as NPCs.
People6_4&8, same situation as People6_3&7.

Wednesday, December 10, 2025

Rainy day, no exercise today 😑

...

I skipped People5 because it's just a recolor of People1 and I had already shown them together in Diary post. This time I'm moving into the VX extra material, VX Ace? Actually, no, because People6 to 8 and some others in Ace, are Characters that were originally posted on the ツクールBlog (Tkool Blog) after the release of RPG Maker VX, during some Japanese commemorative dates. When they released VX Ace, they added some of that material into the Ace RTP. Since they didn't have Face/Bust art drawn for them, I followed only the Character version design, though with some tweaks to suit the taller style.

People6_1&5, I tried to follow the original designs, but as I mentioned before, in larger sprites trying to keep the same proportion of pixels distributed in the clothes, where they are stretched to gain height, makes the sprite feel incomplete to me. But one thing I liked was reducing the eyes by 1 pixel in height, I think I'll change this for all children. I also reduced the size of the face in the first design, making it closer to the original Character, with the sprites I made shown in the center.
People6_2&6, I gave her a more voluminous skirt, which ended up straying a bit from the original design, so I'm unsure whether I should keep the original with a more form fitting dress but keep the yellow details I added at the end of the sleeves and in the center of the dress, which I found better than the original.

Tuesday, December 9, 2025

A little army ⚔

I went shopping and felt that prices are even higher than they were two months ago. I still hear people saying the economy is better than ever, to me, this person either has bad character or lives in another reality. Every year our purchasing power decreases, products shrink in size, but prices remain high...

People4_7, described as 上級兵士 (jōkyū heishi) by her, translated as Senior Soldier, but in the Battler folder it is defined as Captain. This time, I made the designs following the order previously mentioned in Evil_2. "1. Art Bomb Inc. ; 2. Miho ; 3. Fumio ; 4. MACK" Among the four designs, I wasn't sure which one looked more intimidating, my favorite was the second. Some time ago, I created the Character People4_7 in the RTP VX Ace version following the Face/Bust design and you can find the material inside the folder "C:\Art Material\Characters\Captain-01 from RTP VXAce.png" in the package "FREE - Art Material [2010 ~ 2023]", on the "FREE Material" page.
People4_8, described as 一般兵士 (ippan heishi) by her, translated as Common Soldier, but in the Battler folder it is defined as Soldier. Analyzing the two battlers from the VX and VX Ace versions, they seem very similar to me, the difference is that one has a shield and the other doesn't. So I made them match the Face/Bust design. Although the scar is something very unique to a single person, I might remove the scar for its variants holding a spear and spear+shield.

Monday, December 8, 2025

18 days left until Christmas 📆

On Saturday and Sunday, I preferred to rest instead of swimming and going to the gym, I really needed to sleep longer. It was a tough and exhausting week. I'm thinking about taking a break from the regular posting schedule of the Diary and from other social networks I use, a sort of internet break for one or two weeks, maybe during the last week of this month and next month in 2026.

Boku no Hero, second to last episode, all the loose ends are being tied up. It's a shame there wasn't a more romantic atmosphere between the two of them in the end... The last episode seems like it will introduce a problematic character. I don't remember who uses those powers at the end of the episode.
To Your Eternity, finally the weird arc is over, now the episode got really interesting. The Nokker actually acted on its own will to influence Mizuha since her childhood rather than her having an attraction to Fushi. I'm glad Fushi is going to face them, although the preview for the next episode suggests he's weak.
Spy x Family, today's episode was one to laugh at, without any progression of the main story. But it seems things will heat up again judging by the preview for the next episode.
Gnosia, as I thought last week, we had the perspective of a Gnosia, but there was no explanation of what they are. However, it seems to be a way for him to better fill in the information of that living AI inside him and Setsu.

I managed to get back to making 2 sprites per day instead of 1.
People4_5, the Minister, this one seems like he could play a villain or traitor to the king in the game. The design I made, trying to stay faithful to the Face/Bust, doesn't include the vest, just that detail near the neck that I don't know how to describe or what to call that piece of clothing. Even though the arms are thin, I tried to give volume to his belly and waist by arranging the pixels in an oval shape in the stomach area. I don't think these could be different characters like in some earlier Character designs.
People4_6, the Butler, this now looks like two different characters, the first design seems like a serious and strict Butler with more sophisticated clothing, while the second design seems like a friendlier, more approachable Butler who accept your silly jokes so you won't feel uncomfortable. When I think of Butlers in battles, I immediately think of Walter from Hellsing, using wires or threads to slice enemies apart. Talking about him made me nostalgic for the anime now...

Friday, December 5, 2025

Oh, my scapula... 🏋️‍♂️

...

People4_4, the Princess, she didn't have any major significant changes, pink instead of red, hair a little longer than short, bows with flowers instead of just bows. I felt that the flower in the original Character wasn't drawn precisely because it doesn't appear that much.

Thursday, December 4, 2025

A good night's sleep 🛏

I slept better last night and I hope I can go to bed early tonight too. That alone meant I didn't wake up with that same headache from being too tired and I was able to perform well in my activities today. It looked like it might rain this morning, but it didn't and the sun came out later, making it warm again.

People4_3, the Prince, doesn't have many differences between them. In the Face/Bust, he has a red sash, something I often saw in works where a noble attends celebratory events. And his hair seems to be combed to one side.

Wednesday, December 3, 2025

A cloudy morning with rain 🌧

Today I woke up just like yesterday, with a headache and very sleepy. I decided not to go to the gym so I could rest, and I took the opportunity to apply a cold compress to my entire leg, especially the knee. I'm choosing to focus on recovery first. Tomorrow I have swimming, but I'm considering either going for a light workout or skipping swimming and doing only the gym tomorrow. Since I rested, I was able to work and study better today.

People4_2, the Queen, the limit imposed on the set with 8 characters in the same image prevents her hair from having more pixels upward, exceeding the 32 pixel height for each frame. The earrings almost disappear if they follow the Face/Bust and the necklace as well, so it might be necessary to add a few dark pixels under the yellow so it doesn't blend with her skin.

Tuesday, December 2, 2025

So sleepy... 😴

Today was tough, I took a long time to fall asleep last night and felt drowsy all day. It affected me in swimming, at the gym, work and even in today's pixel art... A bad night's sleep really gets in the way, I'm not as young as I used to be. cough cough

People4_1, the King, it almost seems like a different character altogether.