This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.
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Monday, January 12, 2026
The mosquitoes are back 🦟🎾
This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.
Friday, January 9, 2026
No pain while running... for now 🏃♂️🏋️♂️
Monster1_7, the Death 💀, across its four designs always has these red details around the dark cloak and carries a scythe. I left only the Face/Bust version without the scythe. Among them, my favorite, the one that conveys the strongest sense of presence and fear, is the Battler VX version. However, I should have extended the cloak further downward when pixeling it, because when I compare it side by side with the other designs, him looks like a small.
Monster1_8, the Maō or Devil King 😈, appears in the Battler folder as Darklord. He has interesting variations, I liked all of them. For me, the Battler VX Ace version is the most imposing. In fact, in his Battler image, he is posing on the throne with a dragon or some creature behind it. What bothered me was the horn, even though it does make him unique.
Thursday, January 8, 2026
I still haven't gotten back into my rhythm 🏃♂️🏊♂️🏋️♂️
I'm still having a hard time when training, staying inactive for a long time because of the end of the year isn't good. I don't want to miss a single day so I can recover the rhythm I had.
Monster1_5, the Fire Demon 🔥 according to her, or Ifrit in the Battler folder. He has "small" differences between his designs.
I'm thinking about deleting the 1st Battler VX Ace design or changing it to make it more unique, maybe more muscular.
The 2nd design refers to the Battler VX , where he has a light yellow to orange beard, the same color as his skin.
The 3rd design is the Face/Bust, which looks like an Ifrit with skin burns and remnants of hair...
The 4th design, to follow the original Character, I run into the same problem when turning a Chibi into a tall sprite. I followed the flame pixels at the top and bottom to edit later and gradually filled in what was missing in my own way, trying to keep the same proportions as the original Character. I actually liked the result hmmm.
Monster1_6, the Ice Queen ❄ according to her, or Icelady in the Battler folder. She already has more interesting differences. The order of the designs is the same as always, from left to right:
1st (Battler VX Ace), I tried to give volume to her butt thighs and then slim them down with the tight dress, which then flares out to the sides. Her skin is dark blue, her hair is light blue and the tips are a pink/purple tone that gives her an interesting highlight;
2nd (Battler VX), she looks like a different character, with ice on her hands and legs as if she’s ready for battle;
3rd (Face/Bust), she almost looks naked, but she isn't. Her skin is white leaning toward blue, just like her outfit, but I ended up making the skin more bluish to create contrast with the outfit and her curves... *cough *cough 🤭;
4th (Character), I followed the original details and it was only here that I noticed the hair below the shoulder. This outfit without details ended up looking like a jumpsuit with boots :/.
Only after finishing the 1st one did I notice that a detail was missing, the white fabric that runs between her shoulder and forearm. I'll change it later and check if it looks good. For all of them, except the 4th, I had to keep the standard human RTP skin first and only then change it to blue, so I wouldn't get confused during the pixel art process.
Wednesday, January 7, 2026
No creativity for a title 🙃
Tuesday, January 6, 2026
Getting back to normal 🏃♂️🏊♂️🏋️♂️
Today I managed to get back to training, I swam and worked out at the gym. But I had some difficulty, I felt more tired today.
Now I'm going to start with the Monster sets, in the VX Ace version, 2 Monster sets and 2 $BigMonster sets were added.
Monster1_1, the Ghost, the most noticeable design difference is the Face/Bust compared to the Character/Battler. In the Battler VX Ace, the Ghost wears a hood, in the Face/Bust version it does as well, but with a different shape and color tones. I'm considering keeping only 2 versions, the Face/Bust and the Character with an extra layer on top to add the hood 🤔.
Monster1_2, the Skeleton, for this character I made all the versions, the expression of the first sprite is creepy hahaha. The difference among the four designs is the head...
Monday, January 5, 2026
A very rainy morning 🌧 ... no training 😑
Game: 砂漠の国の冒険記~アルと地底の迷宮~[ Adventures in Sandland*: Al and the Underground Labyrinth ]Author: 瀬加井 勇 (爛漫堂) / Isamu Sekai (RANMANDO)Available [Version 2.10]: http://ww5.tiki.ne.jp/~ranmando/sandland/index.htm
The problem with seasonal anime releases following the seasons of the year is that new interesting ones always appear, like Sentenced to Be a Hero and other long awaited continuations, making the cycle of watching anime series or live action shows endless 😅. Speaking of real people, I watched the latest season of Stranger Things and honestly, I didn't like it. I was expecting a well made series conclusion, but it felt like they didn't respect the very rules of the world they created during the great previous seasons.
Since I already posted the Horse because of the Riding set, I'll continue with the Animal set. Because the animals are reduced or have a Chibi like appearance due to the 32x32 frame of the set, I had to adjust some sizes, such as the width of their heads and their length as well. Like the Butterfly, I tried to add detail to the black color following the reference of a real blue Butterfly. I ended up adding the bell to the cow and other changes to differentiate it... maybe I'll remove these detail later.
Friday, December 19, 2025
2026, the Year of the Horse 🐎
Thursday, December 18, 2025
Goodbye Alien Dobermann! 👽💥🔫🦹♀️
The elevator takes me to Map 02. Here the map is smaller and has more rooms with doors. I found a new weapon similar to the Flamethrower, but with the cool name Fire Dragon. After exploring the whole map, I only found another train. Instead of going back to Map 01, I'll take this train.
In other words, its route is 02 ➡ 03 ➡ 04 ➡ 05 (bugged elevator to 08) ➡ 02.
That makes me go to Map 01 and take the other train, which leads me to Map 06. I ended up picking up one of the Flamethrowers, I should have taken it earlier. It's really worth using here against many enemies. After exploring Map 06, I went to the train.
After playing this games 👽💥🔫 🪖#PixelArt#Zero_Tolerance #Beyond_Zero_Tolerance #Technopop #Accolade #Genesis #MegaDrive pic.twitter.com/a2utPCrDqg
— Victor SenArt (@Victor_SenArt) December 18, 2025
Wednesday, December 17, 2025
An underground base! 👽💥🔫👷♀️
On map 09, which looks like a boss map, I find a new weapon in a secret room to the south, the Rocket Launcher in its alien version. There are cocoons to the west of the map that release aliens when destroyed, and plenty of medkits available. Were all the separate insects the boss? The Rocket Launcher is very powerful. After using it and clearing this map, I didn't find any sign of an elevator, so I decided to go back to that secret elevator on map 03 to the north.
As I had read the description of the video I mentioned earlier, I knew that if I entered the secret elevator, it would skip map 04 and go to another map that is bugged or unfinished, which would consequently crash the game. So I acted quickly and jumped to map 04 before the elevator fully descended.
I would start stage 04, but I'll leave it for tomorrow,this took me a lot of time.
Tuesday, December 16, 2025
Cleaning up the factory! 👽💥🔫👩🏭
We start in a new environment, completely different and large with its many rooms. I took screenshots below on the initial map 01. Since there's no introduction for the new mission in the second stage, I was wondering what kind of place this could be, it could be a factory because of the textures?
Here, the enemies change. They are these gray silhouettes resembling humans used as "placeholders" until the devs create final art and animation. They leave Rifle ammo on the ground and are dangerous at a distance. I lost a percentage of the bulletproof vest, as you can see. There's only one elevator as a way to proceed.
So, I return to map 02 via the central elevator, then go to the southern elevator, reaching another large section to the east of map 01, with an elevator to the north. Fearing I might leave something behind in the elevators of map 02, I go back and head for the western elevator. On map 03, I decide to explore it all and go all the way to the end before returning. This is where another item appears, the Flashlight, which is very helpful compared to the previous game, as you can see below.
Leaving map 03, I reach map 05, which turns out to be a huge map with long corridors and wide rooms.
Other items appear here, like the Night Vision, which is more of a hindrance than a help in this stage and finally, 2 Bullet Proof Vests. I spent a lot of time on map 05. I found only one elevator in the north of the map and decided to keep going forward instead of returning, as I did in the eastern part of map 01.
Upon taking the elevator, I end up in map 06, which to my surprise, was the only map completely empty of enemies and with a strange design, making me believe that inside that square room with two entrances or exits, there would be another Boss or the map was simply unfinished, because it didn't even have any enemies. So, I return to map 02.
So, when I shot one of these cracks, a secret room was revealed and in other cracks, there were corridors leading to other rooms with enemies. Most of these secret areas have ammo for the best weapons in the game, so they are essential for players to avoid difficulties.
I decided to look it up and found a YouTube video titled "Beyond Zero Tolerance | Sega Genesis | New Prototype (Jul 14, 1995)". In the description, he explains the lack of the Boss in stage 02, but it seems there's more content, including two more stages. He named stage 02 "Base on an alien planet". And by watching his video, I discovered that the destructible walls in stage 01 have this rectangular detail in the texture. Also, when throwing grenades in the Boss room in stage 02 on map 06, a dead body appears and then it transitions to a new stage.
I believe this YouTuber must have accessed the game's internal files and discovered the passwords for all the maps to reach the other stages of this prototype, because after the 5:18 mark of the video, he starts in stage 03 with little ammo, which makes me think this is the case. In stage 03, there are female aliens as enemies, a white silhouette and cocoons that release small aliens when shot at. Could this be a reference to the Alien franchise? These textures are completely intriguing, looking like a base underground inside caves. I was really excited to play until I saw that the devs left shortcuts at the beginning of each map in every stage to test them, I imagine. So, I decide to return to the beginning in stage 02 and go back to map 01.
Monday, December 15, 2025
It's time for the rematch, REVENGE! 👽💥🔫👩🚀
I don't know if I had mentioned that it has two builds, the one I knew was 062395a, if I'm not mistaken released by own developer.
However, it seems that a few years ago someone went to an auction or a used retro game store and found what would be a newer, more updated build with a bit more content, 071395a. Both numbers refer to dates written in the English format, month first, then day and finally the year. So they would be June 23, 1995 and July 13, 1995 respectively.
I decided to play the latter, because I remember the first build having unbalanced difficulty that killed me very quickly, causing the characters to die to enemies. If you want to try it, look for Hidden Palace and the name of the game.
In the afternoon I decided to watch a summary of Chainsaw Man to see the movie The Reze Arc. I didn't remember the events of the season and didn't want to waste time rewatching everything again. The desire to see the movie spoke louder, I admit hehe. I already liked the work since the manga, when I read a few chapters before the first animated season. Now, with this movie, it was incredible,very well constructed, well animated, the story develops very well and gives more motivation to continue the manga. But I want to hold back to see the continuation in animation, whether in another movie or episodes. I can't stand having to wait for another season of Spy x Family anymore, when this one ends, I think I'll go to the manga as well on Shueisha MANGA Plus, like I did with Dandadan.
Friday, December 12, 2025
Problems with my right knee again 🏃♂️😞
Thursday, December 11, 2025
Last swimming class, but not the last training! 💪🏊♂️🏋️♂️
Today was the last day of swimming, classes with the coaches will only resume in January or February next year. But even with this break, I won't stop training, among our colleagues, we've already agreed to keep swimming. Since it was the last day, after class we had a small gathering with coffee and food, cheese bread, cakes, sweet fried biscuits, bread with guava paste... After eating and saying goodbye to everyone, I went to the gym to train. Today I felt more tired, I think I overdid the swimming workout.
People6_3&7, I tried doing the same process as in the previous People set, but I didn't like it, I felt it turned out too strange. So I'm thinking of making just one version adapted by me, following the necessary details from the original, especially since they are treated as NPCs.
People6_4&8, same situation as People6_3&7.
Wednesday, December 10, 2025
Rainy day, no exercise today 😑
I skipped People5 because it's just a recolor of People1 and I had already shown them together in Diary post. This time I'm moving into the VX extra material, VX Ace? Actually, no, because People6 to 8 and some others in Ace, are Characters that were originally posted on the ツクールBlog (Tkool Blog) after the release of RPG Maker VX, during some Japanese commemorative dates. When they released VX Ace, they added some of that material into the Ace RTP. Since they didn't have Face/Bust art drawn for them, I followed only the Character version design, though with some tweaks to suit the taller style.
People6_1&5, I tried to follow the original designs, but as I mentioned before, in larger sprites trying to keep the same proportion of pixels distributed in the clothes, where they are stretched to gain height, makes the sprite feel incomplete to me. But one thing I liked was reducing the eyes by 1 pixel in height, I think I'll change this for all children. I also reduced the size of the face in the first design, making it closer to the original Character, with the sprites I made shown in the center.
People6_2&6, I gave her a more voluminous skirt, which ended up straying a bit from the original design, so I'm unsure whether I should keep the original with a more form fitting dress but keep the yellow details I added at the end of the sleeves and in the center of the dress, which I found better than the original.
Tuesday, December 9, 2025
A little army ⚔
I went shopping and felt that prices are even higher than they were two months ago. I still hear people saying the economy is better than ever, to me, this person either has bad character or lives in another reality. Every year our purchasing power decreases, products shrink in size, but prices remain high...
People4_7, described as 上級兵士 (jōkyū heishi) by her, translated as Senior Soldier, but in the Battler folder it is defined as Captain. This time, I made the designs following the order previously mentioned in Evil_2. "1. Art Bomb Inc. ; 2. Miho ; 3. Fumio ; 4. MACK" Among the four designs, I wasn't sure which one looked more intimidating, my favorite was the second. Some time ago, I created the Character People4_7 in the RTP VX Ace version following the Face/Bust design and you can find the material inside the folder "C:\Art Material\Characters\Captain-01 from RTP VXAce.png" in the package "FREE - Art Material [2010 ~ 2023]", on the "FREE Material" page.
People4_8, described as 一般兵士 (ippan heishi) by her, translated as Common Soldier, but in the Battler folder it is defined as Soldier. Analyzing the two battlers from the VX and VX Ace versions, they seem very similar to me, the difference is that one has a shield and the other doesn't. So I made them match the Face/Bust design. Although the scar is something very unique to a single person, I might remove the scar for its variants holding a spear and spear+shield.
Monday, December 8, 2025
18 days left until Christmas 📆
Friday, December 5, 2025
Oh, my scapula... 🏋️♂️
Thursday, December 4, 2025
A good night's sleep 🛏
I slept better last night and I hope I can go to bed early tonight too. That alone meant I didn't wake up with that same headache from being too tired and I was able to perform well in my activities today. It looked like it might rain this morning, but it didn't and the sun came out later, making it warm again.
People4_3, the Prince, doesn't have many differences between them. In the Face/Bust, he has a red sash, something I often saw in works where a noble attends celebratory events. And his hair seems to be combed to one side.
Wednesday, December 3, 2025
A cloudy morning with rain 🌧
Today I woke up just like yesterday, with a headache and very sleepy. I decided not to go to the gym so I could rest, and I took the opportunity to apply a cold compress to my entire leg, especially the knee. I'm choosing to focus on recovery first. Tomorrow I have swimming, but I'm considering either going for a light workout or skipping swimming and doing only the gym tomorrow. Since I rested, I was able to work and study better today.
People4_2, the Queen, the limit imposed on the set with 8 characters in the same image prevents her hair from having more pixels upward, exceeding the 32 pixel height for each frame. The earrings almost disappear if they follow the Face/Bust and the necklace as well, so it might be necessary to add a few dark pixels under the yellow so it doesn't blend with her skin.