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Tuesday, January 13, 2026

Good water, strong sun 🏊‍♂️🏋️‍♂️

Today I had difficulty working out at the gym after swimming. I still haven't returned to my normal condition and I also need to adjust my sleep cycle, I've been sleeping poorly over the past few months.

Monster2_2&6, the Dragon, a version based on the Battler VX design. This one gave me a bit of work. I could have made the version following the original Character design, but I believe it wouldn't match the other characters in this taller version. The "hands" I made for the Dragon left me in doubt, I tried to follow the design, but it still feels strange to me.

Monday, January 12, 2026

The mosquitoes are back 🦟🎾

I didn't manage to sleep very well from Friday to Saturday, so I preferred to rest rather than do any physical activity. Anyway, the new anime season started in January, with some continuations I had been wanting to watch, and there will still be more throughout this year.
From the 2025 seasons that continued:
Gnosia, returned with Part 2, focusing on Setsu and Yuri's concerns about their mission to collect information that connects the various characters. It ended on a cliffhanger where the truth will be revealed. I think Gnosia will be treated as something created by humans and that this "cyberization" mentioned by one of the earlier characters is similar to the Gnosia attacks at the end of each voting phase. Now it’s just a matter of waiting to find out.
To Your Eternity, had a good episode. It was about time to show how people from other eras are trying to survive in this modern world, and how each person wants to follow their own dream or path in life. This seems to affect Fushi a lot, since he doesn’t understand this human side.

Now for the new seasons and returning continuations:
Golden Kamuy, had a very good episode and the situations remain funny and over-the-top.
Shibou Yuugi, surprised me. I didn't even know this work existed. This episode is very well constructed and really managed to hold my attention.
Jujutsu Kaisen, is finally back. I had to watch a recap of the previous season. I almost felt like rewatching it because it’s such a great arc, but I've been short on time lately.
Trigun, my favorite anime, is back. It's good to see a different approach in this post destruction arc and to see Milly showing up. I'm curious about the new human colonial ships, because if I remember correctly, Earth was already gone and the Seed project was the last hope in the 1998 Trigun. I still haven't read the manga to this day, but I know it's different from the 1998 and 2023 anime versions.
Among the ones I've already watched, I'll also keep watching Sentenced to Be a Hero. That makes a total of 7 anime... but Frieren is still coming, so 8 anime, and I might be forgetting one more... ah, Fire Force. That one I'll leave to watch the final season later. There's already too much anime for me to keep up with... ah, this cycle, the eternal cycle. D: 

This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.


This set also originates from the Tkool Blog, a set created for the Battler versions for RMVX that was later added to the RMVX/Ace RTP.
Monster2_1&5, the Plant, both Battler designs in the VX and Ace versions are very similar, so I thought about mixing details from both designs into just 1.

Friday, January 9, 2026

No pain while running... for now 🏃‍♂️🏋️‍♂️

Today I managed to run after going to the gym. But I still haven't been able to do the 12 repetitions on the pull up bar again, I'm having trouble even reaching 10 reps. Taking a break from physical activities is not a good idea.

Monster1_7, the Death 💀, across its four designs always has these red details around the dark cloak and carries a scythe. I left only the Face/Bust version without the scythe. Among them, my favorite, the one that conveys the strongest sense of presence and fear, is the Battler VX version. However, I should have extended the cloak further downward when pixeling it, because when I compare it side by side with the other designs, him looks like a small.
Monster1_8, the Maō or Devil King 😈, appears in the Battler folder as Darklord. He has interesting variations, I liked all of them. For me, the Battler VX Ace version is the most imposing. In fact, in his Battler image, he is posing on the throne with a dragon or some creature behind it. What bothered me was the horn, even though it does make him unique.

Thursday, January 8, 2026

I still haven't gotten back into my rhythm 🏃‍♂️🏊‍♂️🏋️‍♂️

I'm still having a hard time when training, staying inactive for a long time because of the end of the year isn't good. I don't want to miss a single day so I can recover the rhythm I had.

Monster1_5, the Fire Demon 🔥 according to her, or Ifrit in the Battler folder. He has "small" differences between his designs.
I'm thinking about deleting the 1st Battler VX Ace design or changing it to make it more unique, maybe more muscular.
The 2nd design refers to the Battler VX , where he has a light yellow to orange beard, the same color as his skin.
The 3rd design is the Face/Bust, which looks like an Ifrit with skin burns and remnants of hair...
The 4th design, to follow the original Character, I run into the same problem when turning a Chibi into a tall sprite. I followed the flame pixels at the top and bottom to edit later and gradually filled in what was missing in my own way, trying to keep the same proportions as the original Character. I actually liked the result hmmm.

Monster1_6, the Ice Queen  according to her, or Icelady in the Battler folder. She already has more interesting differences. The order of the designs is the same as always, from left to right:
1st (Battler VX Ace), I tried to give volume to her butt thighs and then slim them down with the tight dress, which then flares out to the sides. Her skin is dark blue, her hair is light blue and the tips are a pink/purple tone that gives her an interesting highlight;
2nd (Battler VX), she looks like a different character, with ice on her hands and legs as if she’s ready for battle;
3rd (Face/Bust), she almost looks naked, but she isn't. Her skin is white leaning toward blue, just like her outfit, but I ended up making the skin more bluish to create contrast with the outfit and her curves... *cough *cough 🤭;
4th (Character), I followed the original details and it was only here that I noticed the hair below the shoulder. This outfit without details ended up looking like a jumpsuit with boots :/.
Only after finishing the 1st one did I notice that a detail was missing, the white fabric that runs between her shoulder and forearm. I'll change it later and check if it looks good. For all of them, except the 4th, I had to keep the standard human RTP skin first and only then change it to blue, so I wouldn't get confused during the pixel art process.

Wednesday, January 7, 2026

No creativity for a title 🙃

I woke up, looked out the window, and saw heavy rain again... D:
I decided to leave my workout for later and get ahead on my work and studies.

Monster1_3, the Orc, the design versions are quite diverse. The Battler VX Ace version has a head very similar to the Character version, with the difference that it wears leather armor and uses a ring on the exposed tooth. The Battler VX version looks a lot like those Dark Fantasy or Tolkien style orcs. The Face/Bust version is the most different among them, it looks younger, has hair and has two exposed teeth on each side, in addition to the outfit having other details. The Character version, however, suffers from the same issue where, when the design is enlarged, some details seem unfinished or empty.
Monster1_4, the Imp, unlike the Orc, there are few differences between its designs. The first is the Battler VX version, the second is the Face/Bust + Battler VX Ace version. And... for the first time, I didn't make a version similar to the Character one. I believe there wouldn’t be much difference due to the sprite’s height, so it's unlikely that I'll do it in the future...

Tuesday, January 6, 2026

Getting back to normal 🏃‍♂️🏊‍♂️🏋️‍♂️

Today I managed to get back to training, I swam and worked out at the gym. But I had some difficulty, I felt more tired today.

Now I'm going to start with the Monster sets, in the VX Ace version, 2 Monster sets and 2 $BigMonster sets were added.
Monster1_1, the Ghost, the most noticeable design difference is the Face/Bust compared to the Character/Battler. In the Battler VX Ace, the Ghost wears a hood, in the Face/Bust version it does as well, but with a different shape and color tones. I'm considering keeping only 2 versions, the Face/Bust and the Character with an extra layer on top to add the hood 🤔.
Monster1_2, the Skeleton, for this character I made all the versions, the expression of the first sprite is creepy hahaha. The difference among the four designs is the head...

Monday, January 5, 2026

A very rainy morning 🌧 ... no training 😑


Instead of writing and constantly taking screenshots of the gameplay, I thought about using my YouTube channel again to release the gameplays. It's more practical, I don't need to pause all the time, and it's better than describing every single detail. This time it will be a game I really wanted to play, but unfortunately the software or engine it was made with was specific to the East, so errors happened when trying to launch it because the Windows locale didn't recognize the changes between "." and ",". However, the developer released a version on the Godot Engine and I ended up postponing the gameplay, so much so that it has already received a few updates 😅.
I died so many times on Stages 5 and 6... I almost gave up... the video was over an hour and a half long, I had to chop it all up and removed my many deaths on Stage 6... 😭
Game: 砂漠の国の冒険記~アルと地底の迷宮~[ Adventures in Sandland*: Al and the Underground Labyrinth ]
Author: 瀬加井 勇 (爛漫堂) / Isamu Sekai (RANMANDO)
Available [Version 2.10]: http://ww5.tiki.ne.jp/~ranmando/sandland/index.htm
*Name of site is Sandland, so, I thinking adaptation of "Desert Kingdom" or "Desert Country" for Sandland sounds better, for me. If that's wrong, edit later.

Gnosia, the episodes are now focused on each character, it looks like the season will take a while to end...
To Your Eternity, these last episodes have been very interesting, debating life and why some people wish to give up living even with so many things available, but unfortunately it's a cruel world where certain material goods and services are far from being accessible to many of those people who think about giving up.
Spy x Family, I hadn't commented on the latest episode, but before its premiere I ended up going to Shueisha's Manga Plus and read the rest of the arc that the anime adapts and a bit more, which made me even more excited for new chapters. Since I'm reading the manga, I'll stop commenting because of spoilers.
The problem with seasonal anime releases following the seasons of the year is that new interesting ones always appear, like Sentenced to Be a Hero and other long awaited continuations, making the cycle of watching anime series or live action shows endless 😅. Speaking of real people, I watched the latest season of Stranger Things and honestly, I didn't like it. I was expecting a well made series conclusion, but it felt like they didn't respect the very rules of the world they created during the great previous seasons.


Since I already posted the Horse because of the Riding set, I'll continue with the Animal set. Because the animals are reduced or have a Chibi like appearance due to the 32x32 frame of the set, I had to adjust some sizes, such as the width of their heads and their length as well. Like the Butterfly, I tried to add detail to the black color following the reference of a real blue Butterfly. I ended up adding the bell to the cow and other changes to differentiate it... maybe I'll remove these detail later.

Friday, December 19, 2025

2026, the Year of the Horse 🐎

This week was unusual, lots of rain and only a few training days. Things should get back to normal after this vacation.

Animal_6, the Horse with a saddle, to make it, I used 156-Animal06 from RTP XP with a base. However, I made some changes to the width, height, pixel distribution and added a saddle in a Western or more modern style, with that lighter detail behind where the rider sits (I can't remember the name of it right now), instead of something strictly faithful to the original design. I even thought about making a larger version of the horse following the same color distribution and original shape, but the problem would be the same as I mentioned with some sprites that "grew" from the RTP VX version, they end up looking incomplete or don't match other larger sprites that give me that impression.
Riding, the men on horseback, poor soldier holding just a spear with no horse to ride, I always think he doesn't make sense in this Character set without a horse. I also feel that Actor4_4 was missing from this set, since his male version, Actor4_3, is included and in the same way only one character from Evil received a horse. Since I made two designs, I ended up creating versions for Face/Bust as well...

If regret could kill, I would have been dead a long time ago. Why did I ever decide to make two or more design versions of the characters in RPG Maker!? Well... deep down I knew. I knew this path would be tough ever since I joined the RTP VXP project back in 2011 and ended up taking the lead, since in the end there was only one crazy person left, me 🤪.

Now yes, I’ve reached the last Diary day of 2025. I'm satisfied with keeping the posts consistent, even though on some days I almost couldn’t manage to make even one frame. I admit that leaving Saturday and Sunday out was the best choice for me, it would have been exhausting to stay engaged every single day of the week. Anyway, once again I wish for all happy holidays. May your dreams and unrealized wishes be fulfilled in this new year of 2026 and may it be a better and positive year.

Thursday, December 18, 2025

Goodbye Alien Dobermann! 👽💥🔫🦹‍♀️

Merry Christmas! Yes, I'm quite early, about a week ahead. I hadn't planned these sprites for the 25th of this month, so I ended up posting them earlier. Actually, it's because I'm considering taking a break from the internet between the 22nd of this month and the 3rd of next month, some people call it a detox, I just call it giving my mind a rest ha ha ha.
Anyway, I wish you happy holidays this Christmas and at the turn of the year to 2026. Enjoy getting together with your family and friends, the older we get, the harder it is to gather everyone... Oh, I almost forgot, tomorrow is Friday and I still have my last post of 2025.

I went back to playing today and wow, what a huge Map 01. It's full of destructible walls with dark holes in them, many paths that feel like labyrinths. If I try to guide myself by the yellow map, I get lost, I need to press Start all the time to be sure where I'm going.
In Stage 04, there are three new enemies, the alien dog that looks like a doberman, a blue silhouette that throws grenades and an alien that, when it shoots you, reduces your speed, increasing the danger and forcing even more caution. There's also a new weapon, Snoman, which is the Flamethrower from the previous game.
I found a not very inviting door and an elevator to the north of the map and at the far east of the map an incredible train with the alien's underground city in the background. The textures are amazing, such a shame that there was never a complete version of the prototype. I took some screenshots to show below.
The train is accessible and must take you somewhere, but instead of taking it, I'm going to take the elevator to the north.

The elevator takes me to Map 02. Here the map is smaller and has more rooms with doors. I found a new weapon similar to the Flamethrower, but with the cool name Fire Dragon. After exploring the whole map, I only found another train. Instead of going back to Map 01, I'll take this train.

It drops me off at Map 03. I explore the map, killing all enemies, opening secret passages with ammo and equipment, then move on to the next train.
Now on Map 04, this place is infested with alien dogs, especially in closed rooms. Since I found a Bullet Proof Vest in the central room to the west, I took advantage of it and used the Rocket Launcher after open every door. This weapon is way too strong, but it damages you. After clearing everything, I went to restore my protection and headed to the train again.
Now on Map 05, there's a new weapon called Gunrock, it's a grenade launcher. If I pick it up, my Grenade ammo disappears and it only holds 10 rounds of Gunrock ammo, but it has the advantage of launching grenades far away, whereas throwing them by hand requires backing off to avoid taking damage. Here I find an elevator at the south of the map. I try to go through it, but there's a bug when going to Map 08 that throws me outside the map limits. It's like an error in a teleport event from one map to another in RPG Maker. So I go back to the train again.

The train then takes me back to Map 02.
In other words, its route is 02 ➡ 03 ➡ 04 ➡ 05 (bugged elevator to 08) ➡ 02.
That makes me go to Map 01 and take the other train, which leads me to Map 06. I ended up picking up one of the Flamethrowers, I should have taken it earlier. It's really worth using here against many enemies. After exploring Map 06, I went to the train.
It took me to Map 07. I had difficulties here, at this point in the stage I was already running low on ammo. After exploring the whole map, I entered an elevator and went through it, but it throws me into another Map 07 at the limits of the game. So I decide to go back to the train, but it takes me to Map 01. That is, this line is 01 ➡ 06 ➡ 07 (bugged elevator to another Map 07?) ➡ 01.
When trying to restart, I accidentally triggered the stage results screen, just press A, B and C at the same time on the map screen or during pause.

So we're stuck in this stage. If I knew how to access the game files, I might try to fix some of these bugs during the stages I mentioned. I even searched the internet to see if someone had done something like that and released modifications or passwords for all the maps, but no luck.
Crazy as always, I decided to go through the elevator that leads to Map 08. When trying to jump between maps, the character takes damage, so I let her die, chose another character, and then returned to Map 08, managing to move around it with the same weapons, but unfortunately outside the map. It's unfinished, and if I go to the far west, I suddenly get teleported to a closed room in the west where there’s a red X in the image, full of enemies and some items on the ground.
 
I decided to play the first build to recall the differences... There are some differences in the maps, like enemies outside the map, making it impossible to kill all enemies in Stage 01, differences in item placement on the ground and Stage 03 doesn't exist, from 02 we go straight to 04, with poor color palettes, red silhouette enemies and invisible enemies that throw grenades...
There's also Zero Tolerance Underground or Subway. I played, it's just one stage with nine maps. There's even an animated train passing through the station in the first map, but it doesn't work the same way as in Beyond, entering the train there takes you to other maps, which doesn't happen in Underground. The enemies and weapons are the same as in the original, the difference is the map structure and the wall textures to resemble a subway. They also increased the game's difficulty by making the worst weapon in the original the main one, a light tap of the fire button can result in two or three shots, wasting ammo, forcing constant resupply, accuracy is poor and they increased the game speed, making it harder to hit enemies and causing you to take a lot of damage quickly from just a few enemies.

It was a long playthrough of what could have become a franchise. So, to "record the achievement" of completing Zero Tolerance + Underground and almost Beyond Zero Tolerance, I decided to make pixel art of them, the characters I chose to complete the missions in both games.
I couldn't find concept art to create them, so I used references from their ID photos, the hands and legs shown in game and the final image from the first game. By the way, I didn't know this, but it was possible to play cooperatively with another Sega Genesis/Mega Drive via cable and the companion sprite that appears is the same sprite as the enemies in our corporation building who wear green and brown military uniforms.


People8_5~8, I decided to put all three together in one post, since they represent Christmas. It's strange to think that the RTP VX Ace has such a modern Character set for a medieval fantasy theme.
For Noel's design, I decided to add more detail, giving him visible eyes, a hat with dithering, gloves, a belt and black boots to create better contrast between the colors, the original has too much red.
For the Reindeer Costume, I wanted to enhance its texture and colors, I think I did a good job.
Santa Lady, this one seems special to the original author, I understand. The design followed the original with small differences in the white details of the outfit.

Wednesday, December 17, 2025

An underground base! 👽💥🔫👷‍♀️

Getting back to the game, I intend to finish playing it this time.
Those white silhouette enemies eventually become fast, I lost a lot of the Bullet Proof Vest's percentage because of them. The female aliens fight hand to hand, so they're not hard to defeat.
While exploring the map, there were still 7 enemies left the counter, so there's probably some hidden passage. But the textures make it hard for me to find where it is,they're very similar, and the breakable texture where we start the stage didn't show any cracks or other details to distinguish it from the others. After searching a lot, I managed to find it and kill the remaining 7.
There's only 1 elevator on this map.

When I use the elevator, I go to map 03,where's 02!? The elevator reminds me of the previous game where the handrail was red. Here, the counter no longer shows how many enemies there are, so I had to explore the map manually. I took a screenshot of the female looking alien up close and another of a new red weapon on the ground. When you pick it up, it's labeled Lazer and has the same image as another weapon, but the message that appears is actually for the Laser Aimed Gun and the weapon image in the character's hand is also the same as in the previous game.
In Zero Tolerance it was a pretty bad weapon that the robots in stage 2 dropped when they died. I haven't tested it yet to see if it's better here. Before choosing which elevator to use, I spend some time trying to find hidden areas on the map.
I found a room that led to another elevator,it was to be expected that the devs would do something like this,so I decided to explore map 03 even more. After finding another hidden room and shooting at all the walls, I chose the elevator directly facing the one I arrived at on map 03 and ended up on map 08, counting 99 or more enemies...
I almost died here many times. It was thanks to patience and the absurd number of med kits on the map. It's very symmetrical, at first I thought it was already the boss area. After clearing the map and killing the enemies, there were still 20 enemies left. I searched for secret passages and didn’t find any,maybe they're accessible via another elevator.
I return to map 03 and take the other elevator to the south, going to map 05. Here the environments are very large, and the white enemies are the hardest to deal with,I almost died. After killing all visible enemies, there were 4 left on the counter, so I did the same search, shooting every wall until I found a corridor and a room to the north with the Bio Scanner. I take the elevator at the north of the map and arrive at map 06.
Map 06 has 2 corridors and several rooms full of enemies. I killed them cautiously to avoid taking too much damage. At the end, I find the next elevator, which takes me to map 07.
Map 07 has larger areas, which makes it harder to kill the white silhouette enemies. Little by little, I kill them all while exploring the map and the secret areas, then I go to the elevator at the far west of the map, which takes me to map 09.

On map 09, which looks like a boss map, I find a new weapon in a secret room to the south, the Rocket Launcher in its alien version. There are cocoons to the west of the map that release aliens when destroyed, and plenty of medkits available. Were all the separate insects the boss? The Rocket Launcher is very powerful. After using it and clearing this map, I didn't find any sign of an elevator, so I decided to go back to that secret elevator on map 03 to the north.

As I had read the description of the video I mentioned earlier, I knew that if I entered the secret elevator, it would skip map 04 and go to another map that is bugged or unfinished, which would consequently crash the game. So I acted quickly and jumped to map 04 before the elevator fully descended.

Map 04 is small, and a new weapon appears there, a red disc on the ground. The first thing I thought of was some kind of mine, and indeed it was the Mine from the previous game. If I go back using the elevator, instead of going up to map 03, it goes down and crashes the game again. Since I had saved before descending to map 04, I then return to the save and head toward where we started on map 01, entering the secret passage to finish this stage and move on to the next.
Stage 03 was very difficult. Among the maps, map 02 was missing,probably the map that crashes the game after map 04. It was almost 4 hours, it took longer than I expected. I almost discovered all 13 secrets, far from reaching the 521 enemies killed, all because of those white silhouette enemies, they gave me a lot of trouble and all of them in this stage need to take 2 hits to die.
I would start stage 04, but I'll leave it for tomorrow,this took me a lot of time.


People8_3&People8_4,these are the children who ate too much cake, according to the description of the original post. I'd add that they also ate the cookies and milk that the parents left for Noel when he visits homes to deliver presents...