TERMS OF USE πŸ“œ

ABOUT: PAID MATERIAL πŸ’²
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL πŸ“¦
Free to use, but please give credit to "Victor SenArt".

Commercial and non-commercial use: Free to use;
Edits and updates: Free for modifications.
Redistribute: Prohibited, insert some examples and link to the specific material/package.

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Tuesday, October 14, 2025

Conservation collecting or compulsive πŸ€”❓

Today I woke up feeling unmotivated, but I still managed to finish my entire swim workout, starting with 500m freestyle, then 8x25m crawl with a kickboard, 500m freestyle with a pull buoy and finishing with 300m freestyle. We had a little celebration with the swim team and then I hit the gym to lift some weights, since I had eaten too much, it took me a while to get into the rhythm at the start of the workout haha. After that, I went home, worked, had lunch, and studied... Today, a friend of mine on Discord sent me a link of old forgotten source on the internet with materials for RPG Maker 95 by a well-known artist in the community. Most of these materials had been lost from her old 1998 website and later from J-JSoft via Web Archive, where I had previously managed to recover some parts. Now I’m close to completing the collection, still missing the separated materials that were distributed by her and him assistant back then for RPG Maker 2000... in the year 2000. :p
Before you ask, I like collecting quality materials from many artists, the ones that were and are freely available. Sometimes, when I have doubts about the texture, angle, lighting or shading in the pixel art of a specific object or a outfit, I like to check those resources to see if they spark any good ideas for creating something new, without using copy-paste. For example, with different hues from the base palette to create shadows or use hue-shifting techniques.


Actor5_3, the thief, doesn’t change much, in his bust portrait, he always looks like he’s been hurt, with scars on his face.
Actor5_4, the female thief, is the only one among the RTP Actors who has a Battler matching her Face/Bust. The difference between her and the smaller sprite is in the pants and some other small details, she also has a ponytail in her Battler image.

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