TERMS OF USE 📜

ABOUT: PAID MATERIAL 💲
If you have legally acquired my paid material, please do not distribute it. If you have obtained my paid material illegally, please do not distribute it and report it.
Working to create paid material and not making any profit from it can be demotivating.

ABOUT: FREE MATERIAL 📦
Free to use, but please give credit to "Victor SenArt".

Commercial and non-commercial use: Free to use;
Edits and updates: Free for modifications.
Redistribute: Prohibited, insert some examples and link to the specific material/package.

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Saturday, May 18, 2019

It Was a Long Journey

"It Was a Long Journey"... the availability of the blog has always had its ups and downs due to the low number of accesses and even it becoming outdated in terms of design and the materials for the version of RPG Maker that I used.

Since I started it in 2010, I even deleted some posts that I felt didn't reflect my maturity both in writing style and the work itself that I share here. I participated in large communities, witnessed them fall and rise again, fall again even after re-emerging with different names, and even the friends and companions I acquired over time have gone with the passing of these 6 years of... career? Or would it be a hobby? I believe a hobby, because looking at everything I've done, from projects that didn't go forward, that big one I lost from the hard drive, the ones from various teams I participated in that also didn't go forward, to series or project packages that didn't quite work out, I always did all this for fun without intending to profit or pursue a career in game development.

But even without all that intention, I managed to learn and improve my skills more and more in the communities I frequented, almost all of them, from Sanctuary (the first), Mundo, Condado (Vila Makers), Grandes Makers (missing Ureca), Dungeons, and Centro RPG Maker, the last one being the one I felt more attached to the people because of the time I spent there. However, as the days, months, years passed, I grew older and consequently acquired other responsibilities in my life that sometimes took all my time, enthusiasm, and energy to deal with pixel art and even to comment and post new content in CRM.

With this journey coming to an end and a new one beginning for me in my current field, I conclude my activities here without knowing if I will ever return. So, I will leave... not everything, but part of what I did and ideas that may be used by you from this dusty blog, with the possibility that no one will read and see this pitiful farewell text from a world full of things to explore, learn, and create other worlds.

I wish good luck to everyone and a big hug to those I met on this journey through this immense world.

Dramatic illustration for this post, no!? ;}
\õ, Goodbye.

Wednesday, November 2, 2016

Last Works #4 - Pixel Art


New and edited sprites included in the Art Material [2010 ~ 2023] package


Now to wrap up this 'series,' I'll leave small and distinct things regarding pixels, some of which may not have been completed, perhaps they'll be repeated here ^.^'.

Last Works #3 - My Maps

This time, I come with maps made by me instead of pixel art. They were the only maps I managed to recover. Some maps are from old community events, private duels, requests, old projects, and tutorials that I used to create.

Update: 10/02/2023
Mapping

Last Works #2 - God Ra and Feiris Nyannyan

New and edited sprites included in the Art Material [2010 ~ 2023] package

A long time ago when I participated in the Chest RMBN, a theme about Egypt was considered and I ended up making one before confirming this theme. The other would be the last request I made from the Resource Shop, based on the character Feiris Nyannyan from the work Steins;Gate.


Latest Works #1 - Paladin_m (RTP VX Ace)

Long time, and I mean a long time, ago, @kiba_aodhan and I did a collab to more or less complete the RTP by creating the battler characters, but only this one ended up coming out. As time went by, I forgot to post it, so here's the material:


Character by Victor Sena (me)




Face by @kiba_aodhan

Monday, August 24, 2015

Character Cover RM XP, Soldiers and Others

New and edited sprites included in the Art Material [2010 ~ 2023] package

Well, here I am again posting another update, after a short period of time. I'm increasingly on track to finish drawing the characters for the covers of the main RM's, by now the MV, who knows and with the template that's coming soon ;}. Below the image follows the caption of the frames in columns, enjoy. o/

>> Material <<

* +1 RM2003
* +2 RMXP
* + Archer (original from 2010)
* + Light Warrior_m240 (collab with F)
* + The ultimate definitive version!!! of the soldiers. Phew

Wednesday, August 12, 2015

Characters Cover RM 2000/2003 and More

New and edited sprites included in the Art Material [2010 ~ 2023] package

After a long time without updates, here I am deciding to improve everything I've produced so far. It might take quite a while for new updates, but I want to leave behind quality material that can be used and enjoyed ( ͡° ͜ʖ ͡°). So, here are the edited characters:

>> Material <<
  • RM2000 complete
  • + 2 RM2003
  • 2 of my first character edits from 2010

Saturday, September 6, 2014

Characters


New and edited sprites included in the Art Material [2010 ~ 2023] package


With this new change, instead of leaving my material all separated, I will merge it into just one post, which will be the Characters I made of all kinds of themes. Updates to the post will be indicated in its title.

Last Char (06/09/14)

"Long Long Time" ♫

I've had many complications in my life that left me with little time, and over time I began to forget about the blog and stopped pixelating. I only had a few nights and weekends left to work on Pixel Art. I realized that I haven't improved as much compared to previous years when I had more time and didn't have a job. Yes, this year I'm already working part-time in the afternoons because I'm still attending college in the mornings. The course I'm taking has no connection to game graphics and doesn't involve much with the internet, leaving me little time to take care of the blog. Another problem arose this year; my computer is deciding to leave me (":T.T don't go!") after many years of use (if I'm not mistaken, around 7 years). I've already taken it to a technician, but the best option would be to buy a new one, which I'll need for my course eventually. That day will come, so... I hope.

But don't worry, I'll update things here, try to make my work more visible to everyone rather than scattered everywhere, even if it's gradually. I plan to update on the next weekends, maybe I'll change something this one already, but I can't promise anything; it'll be a gradual change.

And remember, the blog's purpose is to gather everything I've done and have stored here, a means to store my scattered things and prevent losing them in case there's any problem with my PC or the sites where I post my work.

Anyway, that's all I needed to say to those who follow the blog, or if you're catching up after so long.

Sunday, August 31, 2014

ソザイバコ (Sozaibako)

Author: ロク (Roku)

Returning to the routine of blog recommendations, shall we? This blog mostly features Battlers, not as many as other blogs I've recommended before, but their quality is very good. I believe that even if they aren't suitable for direct use, they can at least inspire someone with a new style or type of Battler. And if you're using an older engine, don't worry, they have resources for both types, RM2000/3 and RMVX/Ace, which can also be used in RMXP.

Site: ソザイバコ (Sozaibako) before / A-realm after

Sample: