This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.
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Monday, January 12, 2026
The mosquitoes are back 🦟🎾
This time I didn't manage to play much either. I wanted to get through Stage 6 all the way to the end, but I only managed to play up to Stage 8 with many deaths. The normal difficulty level of this game is already hard.
Friday, January 9, 2026
No pain while running... for now 🏃♂️🏋️♂️
Monster1_7, the Death 💀, across its four designs always has these red details around the dark cloak and carries a scythe. I left only the Face/Bust version without the scythe. Among them, my favorite, the one that conveys the strongest sense of presence and fear, is the Battler VX version. However, I should have extended the cloak further downward when pixeling it, because when I compare it side by side with the other designs, him looks like a small.
Monster1_8, the Maō or Devil King 😈, appears in the Battler folder as Darklord. He has interesting variations, I liked all of them. For me, the Battler VX Ace version is the most imposing. In fact, in his Battler image, he is posing on the throne with a dragon or some creature behind it. What bothered me was the horn, even though it does make him unique.
Thursday, January 8, 2026
I still haven't gotten back into my rhythm 🏃♂️🏊♂️🏋️♂️
I'm still having a hard time when training, staying inactive for a long time because of the end of the year isn't good. I don't want to miss a single day so I can recover the rhythm I had.
Monster1_5, the Fire Demon 🔥 according to her, or Ifrit in the Battler folder. He has "small" differences between his designs.
I'm thinking about deleting the 1st Battler VX Ace design or changing it to make it more unique, maybe more muscular.
The 2nd design refers to the Battler VX , where he has a light yellow to orange beard, the same color as his skin.
The 3rd design is the Face/Bust, which looks like an Ifrit with skin burns and remnants of hair...
The 4th design, to follow the original Character, I run into the same problem when turning a Chibi into a tall sprite. I followed the flame pixels at the top and bottom to edit later and gradually filled in what was missing in my own way, trying to keep the same proportions as the original Character. I actually liked the result hmmm.
Monster1_6, the Ice Queen ❄ according to her, or Icelady in the Battler folder. She already has more interesting differences. The order of the designs is the same as always, from left to right:
1st (Battler VX Ace), I tried to give volume to her butt thighs and then slim them down with the tight dress, which then flares out to the sides. Her skin is dark blue, her hair is light blue and the tips are a pink/purple tone that gives her an interesting highlight;
2nd (Battler VX), she looks like a different character, with ice on her hands and legs as if she’s ready for battle;
3rd (Face/Bust), she almost looks naked, but she isn't. Her skin is white leaning toward blue, just like her outfit, but I ended up making the skin more bluish to create contrast with the outfit and her curves... *cough *cough 🤭;
4th (Character), I followed the original details and it was only here that I noticed the hair below the shoulder. This outfit without details ended up looking like a jumpsuit with boots :/.
Only after finishing the 1st one did I notice that a detail was missing, the white fabric that runs between her shoulder and forearm. I'll change it later and check if it looks good. For all of them, except the 4th, I had to keep the standard human RTP skin first and only then change it to blue, so I wouldn't get confused during the pixel art process.
Wednesday, January 7, 2026
No creativity for a title 🙃
Tuesday, January 6, 2026
Getting back to normal 🏃♂️🏊♂️🏋️♂️
Today I managed to get back to training, I swam and worked out at the gym. But I had some difficulty, I felt more tired today.
Now I'm going to start with the Monster sets, in the VX Ace version, 2 Monster sets and 2 $BigMonster sets were added.
Monster1_1, the Ghost, the most noticeable design difference is the Face/Bust compared to the Character/Battler. In the Battler VX Ace, the Ghost wears a hood, in the Face/Bust version it does as well, but with a different shape and color tones. I'm considering keeping only 2 versions, the Face/Bust and the Character with an extra layer on top to add the hood 🤔.
Monster1_2, the Skeleton, for this character I made all the versions, the expression of the first sprite is creepy hahaha. The difference among the four designs is the head...
Monday, January 5, 2026
A very rainy morning 🌧 ... no training 😑
Game: 砂漠の国の冒険記~アルと地底の迷宮~[ Adventures in Sandland*: Al and the Underground Labyrinth ]Author: 瀬加井 勇 (爛漫堂) / Isamu Sekai (RANMANDO)Available [Version 2.10]: http://ww5.tiki.ne.jp/~ranmando/sandland/index.htm
The problem with seasonal anime releases following the seasons of the year is that new interesting ones always appear, like Sentenced to Be a Hero and other long awaited continuations, making the cycle of watching anime series or live action shows endless 😅. Speaking of real people, I watched the latest season of Stranger Things and honestly, I didn't like it. I was expecting a well made series conclusion, but it felt like they didn't respect the very rules of the world they created during the great previous seasons.
Since I already posted the Horse because of the Riding set, I'll continue with the Animal set. Because the animals are reduced or have a Chibi like appearance due to the 32x32 frame of the set, I had to adjust some sizes, such as the width of their heads and their length as well. Like the Butterfly, I tried to add detail to the black color following the reference of a real blue Butterfly. I ended up adding the bell to the cow and other changes to differentiate it... maybe I'll remove these detail later.